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#1
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I don't think there's a magic bullet. I think the EQ we played, and the way we played right now, was unique. Servers had relatively low populations as the genre was new. We had lots of players playing at different times of days, and even then zones got 'crowded'. Now that MMO is more mainstream, you have to be able to sustain that model, or throw it out entirely. However, most attempts I've seen make you either feel like you're playing solo, or there's no community, or that everything is too easy. Also consider the effect of a high population server and static zones with regards to loot distribution. Say normally there are 1-2 FBSS on this server entering per day on a population of about 900 peak hours. To keep prices the same, on a population of 30,00, you'd need 35-45 dropping a day. You can't do that in a static zone - it has to be instanced. I think a lot of this conversation has to do with scaling a community when we are used to our small ones, and maybe what a lot of you want is just a small community. You can guarantee that SoE is not going for 'small' w/ EQNEXT. | |||
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#2
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#3
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The height of everquest in 2003 - when the world was already huge by comparison, was 425k subs total . It's hardly even close. Not to mention that EQ spread out leveling quite a bit - a tactic that can be used again, but, with technology the way it is today, I don't see it really being a possibility. November of 1999 had 225k subs - wikipedia to the rescue | |||
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Last edited by August; 06-12-2013 at 11:49 PM..
Reason: wikipedia.
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#4
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#5
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http://wow.realmpop.com/us.html is one of them. You can also try WoWWiki, but these are current numbers, and WoW subscription is down by 3 million as well. Realms clocking in with 120k characters in them, all of which are atleast level 10. You also can't undervalue presence in multiple realms in a limited resource society. You can have multiple raiders be the same person behind the wheels, and he's consuming more pieces of pie by doing so. In an instanced dungeon, this doesn't matter, but it would certainly play a role in a completely non-instanced one. I had lots of friends who would raid on multiple realms in Wow, and I knew a few botters as well. People 6-boxing because it's 10/month and it's not disallowed can kill a community if they monopolize the static content. I've seen it happen on Fippy Darkpaw already. | |||
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#6
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On the open world, all on one server thing, Eve Online called and would like to say hello. Also, see Big World technology.
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#7
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Maximum capacity for a WoW server is 40k active connections. | |||
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#8
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If a single server can support 40k connections, there is no reason to ever implement instancing. As I said though, link please. I honestly doubt that is true - but happy to be wrong!
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