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#1
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Quote:
I... hmm. I feel like you're talking about apples and oranges here. Talking about unrest being busy and so we need instances? OF COURSE unrest is busy. It's a tiny-ass zone with an amazing XP mod that everyone is told to go to if they don't want to be in MM. Couple that with the fact that even untwinked players on p99 have amazing gear compared to untwinked players on live and that twinked players would have made live-kunark-era 60s jelly and... well... yeah, of course unrest is too busy. But a new MMO doing a modern take on the old EQ mechanics wouldn't need to be like that. There'd be many ways to fix the problems of non-instancing without all the negatives of instancing. Speaking of negatives of instancing, I think Rooj captured most of my sentiment on the subject: Quote:
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#2
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Didn't read thread so don't know if it was mentioned, but obviously instances are going to need to be in any newer MMO. Look at the 1k people we have here and the literal every day crying over how TMO gets this, or someone is always camping that.
But what I am thinking of are not instanced dungeons, but instanced zones. Think every 60-100 people a new zone opens. Besides the first zone, a newer version of the zone can only be spawned whenever atleast 20-30 people want to get in, or else you have to wait in a que and farm outside of the zone etc etc...... New zones would have a decreased chance for the "bosses" to pop right at zone in. But to also get it where you have to use multiple zones, or wait for the zone you would like, would have to have a max instance limit, say 3 per zone. So say you really like Mistmoore, but its packed, you have to go to Overthere. Same here, if there are already 3 full instances you have to wait for your spot, or go somewhere else. Raiding is a whole other subject, but I always thought it'd be simple as hell to do instance raids is 2nd best gear while open world raid bosses drop top end gear. But a full 2nd tier skilled player can beat a full top end mediocre player in a duel.
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