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#1
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Plus you can PvP dominate the camp if your are so worried about them. Tstaff is a permanent douchey item. And only drops for a limited number of people. Monks without it are 2cnd rate citizens and have no way to equalize themselves except trade for one. Highsun by itself is not going to make a bard win 1v1 every single time. And you have to reach 52 to get it. Doesn't work everywhere and the enemy can counter it with their own abilities. It screws warriors and other melee but casters can gate if they don't feel like they can take a bard without buffs. *** I can understand the reason why it might need to be nerfed as a class feature for the good of the box. Since it is a free ability and coupled with bards other free abilities can lead to lamer fights. But both teams should be having a bard around for those big battles that matter. It just simplifies things into kill the healers, bard, nukers, then go for melee. Which is about where its at anyway regardless of the importance of 'highsun'. EQ is not about balanced PvP anyway. All good encounters are group pvp. Nizzar died to group pvp in KC with me in group and the o'le eurotrash supporting <Red Dawn> nothing I know is imbalanced enough to make anyone a god when you have more then 4 people. Nizzar ganks people with trak teeth and tstaff, but he does that 1 vs 1 when people are separated. Nizzar ain't the shit, and other people have fucking tstaffs on the server. You should consider it an honor if someone spends a charged item like trak teeth or golem wand on you to gank you. It means they don't think they can kill you any other way and must use cheap tactics. P.S. I think Nizzar is a great guy. Don't take me using you as an example personally please =) | |||
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Last edited by runlvlzero; 06-12-2013 at 02:14 PM..
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#2
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__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#3
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There's also other spells in your arsenal that allow wizards to destroy a bard unles they have partners with them. I killed every bard on the server on sullon zek sucks you don't know your own class but I already knew that about you. | |||
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#4
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hey dawg i know ur bad as a bard hence why you made this thread im not questioning that competent bards however can use highsun to kill any caster on the server barring a mage mayb
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#5
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But I'm not here to tell you how to play your class, I wont tell any of you how it's done but shit was done on live daily on Rallos and Sullon when your fire and cold spells were all a MAYBE for landing and not the sure thing that they are here. P.S. I don't have highsun, nor would I spam it to beat people if I did. If you use highsun to win your cheating in my mind because in 1999 that shit didn't work. All i'm asking for is classic bard, to play real EQ not spam pillar of frost(unlimited range exploit) and rely on instant gate pots and conflag wands like a weak blue player such as yourself does to pvp. I want 1999 pvp not some badly coded version that allows blues to easy zerg pvp and win by numbers and exploits/hacks instead of skill. | |||
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Last edited by Swyft; 06-13-2013 at 05:26 PM..
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#6
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Quote:
Quote:
ur a funny guy in the dumb way
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||||
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#7
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Now Strip enchantment and Rapture are enchanter abilities, but Highsun a daytime only spell that never landed on live I don't count as a Bard ability. Here's Highsun Description 1: Cancel Magic (9) 2: Cancel Magic (9) 3: Stun (1.00 sec) 4: Shadowstep Details Raw Spell Data, Lucy Spell View Mana: 0 Skill: Wind Casting Time: 3 Recast Time: 0 Fizzle Time: 0 Resist: Magic Range: 75 Location: Any Time of Day: Any Fizzle Adj: 28 Deletable: Yes Interruptable: Yes Target Type: Single Spell Type: Detrimental Category: Shadow Step Source: Live 05/23 ^Notice MR based no Modifer which =120-140 mr zero chance of landing just like a wizard casting tishan's clash Good luck Solon's charm is broken duration is suppoused to be a min you can just check zam's and see that, it's currently set to 3 ticks which=18 secs. Selo's did break root and snare in 1999 I can also provide evidence of that. Here's accounts of player's talking about it __________________________________________________ __________________________________________________ ____________________________ Root? Has anyone tested Accelerando and Chain since the latest patch to see if they still break root? A druid site was reporting that snare no longer does, which... John Kim kim@xxxxxxxxxx.xxxx Send Email Jul 30, 1999 8:13 pm Re: Root? Actually John, I spent last night in HighHold fighting gnolls, and yes, Selo's still breaks root outdoors at least. Don't have chain yet and haven't tried... Michal Hobson given@xxx.xxxx Send Email Jul 31, 1999 2:15 am Re: Root? I used Selos to break a root just yesterday. Outside - fighting ghouls - got rooted and party member (a druid) also rooted - so I fired off Selos and we both... James Schuldes jgs@xxx.xxx.xxxx Send Email Aug 1, 1999 2:29 pm Re: Root? i tried breaking root with selos in lower guk. it does NOT break root indoors anymore. never tried using chain to break root though. Shada Silverleaf, Level... Garramone, Michael (C... Michael.Garramone@xxx... Send Email Aug 1, 1999 7:39 pm Re: Root? Last night I tested out Accelerando vs root and it still works. I still can see the root Icon but I can move. Syren Wind of Rathe ... From: John Kim... CMai CMai@xxx.xxxx Send Email Aug 2, 1999 3:03 pm __________________________________________________ __________________________________________________ _____________________________ Dot's worked crazily but here is the best they can be described... ------------------------------ September 13, 1999 ------------------------------ DoT Changes: - If the monster is in melee with you, there is no change to how a DoT spell works. - If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works. - If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken. - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. __________________________________________________ __________________ Later this was changed to pvp as well not the 33% flat reduction which only effected nukes and never songs as they were already shitty. I know wtf I'm talking about. P.S. Thanks Sirkin I will send all of this to nilbog with a prayer | |||
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Last edited by Swyft; 06-13-2013 at 06:57 PM..
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