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  #1  
Old 07-18-2010, 05:21 PM
Reiker Reiker is offline
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Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
MUDs had this long before that. Yes, some had quest journals too. And houses... And...
No shit. We can do that forever, moron. MMORPGs ripped off MUDs. MUDs ripped off D&D. D&D ripped off Tolkein, and on and on.

Bringing up completely different gaming platforms/genres is completely pointless. The point still remains, in the realm of MMORPGs, WoW copied over half of DAoC.
  #2  
Old 07-18-2010, 05:32 PM
President President is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
No shit. We can do that forever, moron. MMORPGs ripped off MUDs. MUDs ripped off D&D. D&D ripped off Tolkein, and on and on.

Bringing up completely different gaming platforms/genres is completely pointless. The point still remains, in the realm of MMORPGs, WoW copied over half of DAoC.
I think that list has a few things that are from AC, and EQ before DAoC.. Pretty sure there was a PVP server that had faction based PVP in EQ.. Almost the whole rest of the that list was in AC as well..
  #3  
Old 07-18-2010, 05:46 PM
Reiker Reiker is offline
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Originally Posted by President [You must be logged in to view images. Log in or Register.]
I think that list has a few things that are from AC, and EQ before DAoC.. Pretty sure there was a PVP server that had faction based PVP in EQ.. Almost the whole rest of the that list was in AC as well..
I never played AC, so possibly. But DAoC was way more popular than AC, so I'd still argue that WoW took ideas that were popularized by DAoC.

I don't consider the EQ team PvP servers "faction vs. faction" pvp. They weren't really factions like DAoC and WoW were. Members of teams started all over the world. You didn't have your own consolidated alliance/kingdom like in DAoC/WoW. The entire game wasn't based around competing factions.
  #4  
Old 07-18-2010, 09:29 PM
President President is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
I never played AC, so possibly. But DAoC was way more popular than AC, so I'd still argue that WoW took ideas that were popularized by DAoC.

I don't consider the EQ team PvP servers "faction vs. faction" pvp. They weren't really factions like DAoC and WoW were. Members of teams started all over the world. You didn't have your own consolidated alliance/kingdom like in DAoC/WoW. The entire game wasn't based around competing factions.
That's a bit of stating the obvious there Reiker [You must be logged in to view images. Log in or Register.] Though they didn't have their own starting/safe area, I believe it was still very territorial. I never played it myself, but I feel like I remember people discussing it and certain factions "controlled" certain areas. As in - The darkies raided solb and took that over for xp/gear that day/week/month.. same with seb/com etc. Not quite the same, but actually sounds pretty freaking fun to me.
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