Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-09-2013, 04:52 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,522
Default

I don't know how people can realistically expect p99 to perfectly emulate the experience they had on live - as perfect as it could get now, it still wouldn't be the same. Tell Rogean and Nilbog to open another dozen servers, recruit about 100,000 more casual clueless players, DDoS Allakhazam and EQAtlas and take down the wiki, and brainwash every Everquest player ever, and then we might be a little closer to replicating the experience you remember.

As if the fact that this diverse collection of players is crammed into a single server isn't enough - add to that the extremely extended timeline and relative ease with which people can inform themselves of all content-related knowledge - and I think you have a recipe for drama. It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #2  
Old 06-09-2013, 04:55 PM
Rhambuk Rhambuk is offline
Planar Protector

Rhambuk's Avatar

Join Date: Oct 2010
Location: Maine
Posts: 3,034
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
If the sign advertised Steve Perry will sing at this concert, though it may be +/-48 hours of when the concert takes place.

P99 was supposed to emulate classic eq, the variance is the complete opposite of that. I know something needed to be done, but why not limit the amount of guilds that can form on the server to 2. Its practically the same and its just as unclassic as variance
__________________
Quote:
Originally Posted by Haynar View Post
Don't let the door hit you on the way out.

Oh yea .... Piss Off.

H
  #3  
Old 06-09-2013, 04:58 PM
Thulack Thulack is offline
Planar Protector

Thulack's Avatar

Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I don't know how people can realistically expect p99 to perfectly emulate the experience they had on live - as perfect as it could get now, it still wouldn't be the same. Tell Rogean and Nilbog to open another dozen servers, recruit about 100,000 more casual clueless players, DDoS Allakhazam and EQAtlas and take down the wiki, and brainwash every Everquest player ever, and then we might be a little closer to replicating the experience you remember.

As if the fact that this diverse collection of players is crammed into a single server isn't enough - add to that the extremely extended timeline and relative ease with which people can inform themselves of all content-related knowledge - and I think you have a recipe for drama. It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
No one is asking for it to be perfect. People are asking for a chance to either relive raiding or experience it for the first time here without having the clusterfuck at the top we do now. Honestly you not having playing on live in classic really you have no reason to talk here Jeremy. What p99 raiding is is nothing like it was on live for me and many other people that play here. I'd think making a majority of the people on the server happy by using "classic" features would be something that would be at the top of the list for Dev's.
__________________
  #4  
Old 06-09-2013, 05:00 PM
Rhambuk Rhambuk is offline
Planar Protector

Rhambuk's Avatar

Join Date: Oct 2010
Location: Maine
Posts: 3,034
Default

Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
I'd think making a majority of the people on the server happy by using "classic" features would be something that would be at the top of the list for Dev's.
Player happiness not in the devs minds when working on the server
Recreating a classic experience is supposedly the #1 goal, yet they've gone completely off the deepend with variance its so far from classic its not even funny
__________________
Quote:
Originally Posted by Haynar View Post
Don't let the door hit you on the way out.

Oh yea .... Piss Off.

H
  #5  
Old 06-09-2013, 05:07 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,522
Default

Not having played live myself doesn't exclude me from this conversation - I know all about what happened among the servers. I just think you people are retarded to not realistically look at what will be happening if you get what you want (straight up eliminating variance). I personally have always been behind adjusting the variance to be less brutal, but given the number and the sorts of people here, I think you would eventually see how fruitless, futile, and stupid it would be with static spawns if they ever did decide to change it. I think it will be different in Velious with tougher mobs - static spawns could be a good thing then - but at this point now with this ridiculously extended timeline, putting 200 people or whatever on a spawn every time would be fucking retarded. In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.

Velious is everyone's salvation.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #6  
Old 06-09-2013, 05:11 PM
Rhambuk Rhambuk is offline
Planar Protector

Rhambuk's Avatar

Join Date: Oct 2010
Location: Maine
Posts: 3,034
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Not having played live myself doesn't exclude me from this conversation - I know all about what happened among the servers. I just think you people are retarded to not realistically look at what will be happening if you get what you want (straight up eliminating variance). I personally have always been behind adjusting the variance to be less brutal, but given the number and the sorts of people here, I think you would eventually see how fruitless, futile, and stupid it would be with static spawns if they ever did decide to change it. I think it will be different in Velious with tougher mobs - static spawns could be a good thing then - but at this point now with this ridiculously extended timeline, putting 200 people or whatever on a spawn every time would be fucking retarded. In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.

Velious is everyone's salvation.
For those of us outside tmo/fe the variance is stupid and makes even attempting targets a shot in the dark. Yeah it would be a shit show with no variance but hell at least guilds would get to try...
__________________
Quote:
Originally Posted by Haynar View Post
Don't let the door hit you on the way out.

Oh yea .... Piss Off.

H
  #7  
Old 06-09-2013, 05:27 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.
Bolded for emphasis. Regardless of what guild you are with, this above is the issue. No matter what the staff does, it will be wrong. And no matter what the players do there will be complaints.

"Rotations aren't 'classic' why are they being recognized here?"

What doesn't work is the staff 'forcing' anything because there isn't a monetary commitment to your account. You can just create a new one. Get PL'd up in a couple days. And resume. Blowing 70$ every time you smarted off to a GM could get painful in the wallet on live on the other hand.

Lastly, if you want a classic feature added that isn't here yet, like weekly resets, or anything else for that matter. Grab a copy of C++ and get to codin' =D. The source code is still readily available for download from EQEmu. Or if you can't code and have extra resources, hire a freelance from eLance. Pester coworkers is another potential source! Once you have the code, submit it for review and inclusion.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #8  
Old 06-09-2013, 05:46 PM
fullmetalcoxman fullmetalcoxman is offline
Sarnak

fullmetalcoxman's Avatar

Join Date: Jul 2011
Posts: 210
Default

Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Lastly, if you want a classic feature added that isn't here yet, like weekly resets, or anything else for that matter.
Unless I'm fucking nuts, this classic feature already exists. I'm pretty sure the last one was 6 or 7 weeks ago. It's closer to classic. It doesn't involve ridiculous tracking hours. Everyone is in favor of it. So what happened?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.