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#1
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I don't know how people can realistically expect p99 to perfectly emulate the experience they had on live - as perfect as it could get now, it still wouldn't be the same. Tell Rogean and Nilbog to open another dozen servers, recruit about 100,000 more casual clueless players, DDoS Allakhazam and EQAtlas and take down the wiki, and brainwash every Everquest player ever, and then we might be a little closer to replicating the experience you remember.
As if the fact that this diverse collection of players is crammed into a single server isn't enough - add to that the extremely extended timeline and relative ease with which people can inform themselves of all content-related knowledge - and I think you have a recipe for drama. It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#2
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P99 was supposed to emulate classic eq, the variance is the complete opposite of that. I know something needed to be done, but why not limit the amount of guilds that can form on the server to 2. Its practically the same and its just as unclassic as variance | |||
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#3
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#4
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Recreating a classic experience is supposedly the #1 goal, yet they've gone completely off the deepend with variance its so far from classic its not even funny | |||
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#5
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Not having played live myself doesn't exclude me from this conversation - I know all about what happened among the servers. I just think you people are retarded to not realistically look at what will be happening if you get what you want (straight up eliminating variance). I personally have always been behind adjusting the variance to be less brutal, but given the number and the sorts of people here, I think you would eventually see how fruitless, futile, and stupid it would be with static spawns if they ever did decide to change it. I think it will be different in Velious with tougher mobs - static spawns could be a good thing then - but at this point now with this ridiculously extended timeline, putting 200 people or whatever on a spawn every time would be fucking retarded. In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.
Velious is everyone's salvation.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#6
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#7
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"Rotations aren't 'classic' why are they being recognized here?" What doesn't work is the staff 'forcing' anything because there isn't a monetary commitment to your account. You can just create a new one. Get PL'd up in a couple days. And resume. Blowing 70$ every time you smarted off to a GM could get painful in the wallet on live on the other hand. Lastly, if you want a classic feature added that isn't here yet, like weekly resets, or anything else for that matter. Grab a copy of C++ and get to codin' =D. The source code is still readily available for download from EQEmu. Or if you can't code and have extra resources, hire a freelance from eLance. Pester coworkers is another potential source! Once you have the code, submit it for review and inclusion.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#8
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