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#1
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It's just the result of massive mudflation. They have crammed so many features into a 15 year old engine that just wasn't designed to support it. It's the same in WoW, honestly, which is on its 4th expansion pack and already feeling silly. One thing EQ did right, I think, was keep the expansions relatively incremental - you didn't have massive gear resets every xpac, and ~tons~ of guilds were using new expansion power boosts to go raid older content they couldn't handle before. I know we used Omens of War & level 70 to get RZTW down and finally get into the EP. And that was pretty fun. All raid content stayed relevant for a long time. But it's time for an EQ3 - an EQ3 that captures the essence of EQ1 in a new engine and improves on it. Nostalgia is a very powerful sales driver - and IMO if they're smart they'll even try to recapture the cartoonish graphics from EQ1 rather than pursue the horrid plastic look they have in modern EQ and EQ2. I mean how stoked would you be if you hopped into EQ3 and went to make an ogre/troll/dwarf/gnome/whatever and not only could you easily identify the EQ1 influence on the models, but they even had facial options that were similar to ones from EQ1? | ||
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#2
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I've done a bit of reading and listening about EverQuest Next and... it's going to be another cup of fail I think. The very big problem is that the people making these games no longer understand what made them great in the first place. They are designing them by committee via marketing, and it's a complete cluster of second guessing and ego driven mediocrity in the end. I say this as someone in the industry who has watched it all happen up close many times - so many times I just bail at the first smell of it now. People disdained Brad McQuaid for his at times infuriating and arrogant "vision", but he had one. And it shows.
EQ got it right in all the big ways (as did UO I hear, though I never played it). WoW, while starting off great, has destroyed the entire genre for a while. WoW did some very good things, but it's just visually, narratively, mechanically, and thematically a vile and vomitous mass now. I hesitate to say it's a game for people with no taste, a bloated sense of entitlement, and no experience of much else besides cheeseburgers, straight to DVD action movies, and miles and miles of inch deep, because that's probably not true. It just feels like it's true. What they need to do is remake the original EQ with modern tech and some UI/functionality improvements, some mechanical improvements, and maybe some new extensions on old areas, but keep the feel the same. That is a game a large niche of dedicated players would upgrade their systems just to play. SoE have already talked themselves out of that idea with EQ Next, as was inevitable because they really don't understand it, and never did IMO. I believe it's individuals who make these things great, and EQ was lost as soon as Verant sold to Sony, and then Brad inevitably quit later on.
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Last edited by t0lkien; 06-06-2013 at 12:11 PM..
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#3
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It's funny how things people want - including myself - ultimately end up sucking the life out of the game. Flying mounts mean everyone is just soaring through the sky. Raid Finder means I log in, do some ridiculously easy pug raid bosses, get bored and quit. But, as to the rest of your post, I think SOE has proven it can still succeed with PS2. You're right that EQ3 could just end up being a massive fail, and Smed/Brad egos play a huge factor. Yes, they learned a big lesson when they got their asses kicked by WoW, but that doesn't mean they won't find some other dumb game mechanic to staunchly say "you're in our world now" about | |||
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#4
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#5
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__________________
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#6
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#7
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Last edited by Droog007; 06-06-2013 at 05:10 PM..
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#8
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#9
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I just had my first thisgasm... | |||
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Last edited by Droog007; 06-06-2013 at 12:12 PM..
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#10
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There are a lot more people out there who see WoW and post PoP EQ when they think of MMOs than see classic EQ. | |||
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