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#1
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http://us.battle.net/wow/en/characte...achievement#81 your turn, bro | |||
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#3
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Was it your guilds first kill? or were you coming back to do it over. If it was your first kill, were you an EU guild? I don't see any other reported 'firsts' on that date besides an EU server. If that was your first kill, you're about 45 day off of the first real LK kill - something I would expect from a casual guild that raids seriously 2-3 nights a week and looks @ tankspot videos for their strats. As someone who led a guild during Classic->WotLK and vied for server firsts amongst fierce competition, I can tell you that WoW was not 'easy-mode' for people who had to come up with the strats. Not only was it a taxing raid experience in general - not 1 person can screw up - but the prep and organization it took, not to mention the coordination required for raids was enormous. The leveling of WoW WAS easy, but the raids blow anything EQ had away. You just cannot compete to the level of coordination that 25m firefighter or 1 light in the darkness took. | |||
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#4
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Something I didn't see mentioned thats a good thing to keep in my mind.
Corpse runs are significantly different, I wont go over wow's corpse run system but a quick rundown of eq You start with a "bind" point near your starting city. Everytime you die you spawn there naked and physical, no ghost, needing to run back to where you died. As you level it is necessary that you rebind, Bind affinity a spell most casters get around 12-14, if youre not a class that can cast it you can find a caster that can do it for you. You can't bind everywhere, normally just city zones, unless you can bind yourself. there are some non city zone areas you can bind in. If you find yourself in a situation where you think death is inevitable try to run to a safish area for corpse retrieval, if you run into a camp of mobs try not to die to close or theyll just agro you naked. When you come up to your corpse you won't get a pop up that regears you instantly youll need to get within loot range and loot each item individually, which takes time and draws your attention leaving you vulnerable. Normally you will want to use the /corpse command which summons your corpse to your current location, assuming you are close enough, to drag your corpse to a safe spot. Normally zonewalls are safe in most every zone, some wanderers but if you can get high enough youre usually safe. Just be aware of death it is common and brutal, huge experience loss, long corpse runs, etc etc. If your in a group deep in a dungeon you may not be able to retrieve it at all and youll have to pay someone to retrieve it for you, though there are a lot of people that help for free on this server. Rebind everytime you move to a new area! youre starting area will last you to level 10 or so and then youll be traveling farther and farther away from your home town. The last thing you want is to die 5 zones away and have to run back naked through wandering mobs risking dying again. I'm rambling, youll learn all of this playing thats what the fun is! | ||
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#5
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hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API. | |||||
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#6
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Any encounter that takes 50+ tries before you get it right is pretty difficult. EQ didn't have this in classic - the penalty for dying was so large, and CR took so long, you couldn't imagine it. However, even raiding as late as cataclysm I know it took us at least 100 tries to get spine heroic mode. That's a lot of effort, way more than I would have ever put into an EQ raid. 0 Light: Realm 1 US 48 World 118 Heartbreaker: Realm 1 US 15 World 25 Observed: Realm 1 US 43 World 85 And this was after we split and reformed, right in this time frame. If I can find statistics for Classic/TBC I'd give those to ya too. For some reason I thought 1 light was harder than 0, weird memory that sticks out to me but I can't really place it. I haven't played WoW seriously since ToC. -Tomtee | |||
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#7
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There was no penalty for death in WoW. There is a HUGE penalty for death in EQ. Don't get to raid mob in time? Lose your fucking loot. Competition comes with raiding and waiting for a mob to spawn, dealing with trains, (something that doesn't exist in WoW) while trying to juggle out a FTE can get intense. Killing Trak with 18 people can be intense when you are scratching at this content with the bare minimum because its now or never, if we don't pull it - they will. Raiding 101: It is not hard to push buttons fast and not stand in fire. The only risk in WoW is dying and not being able to continue your dance party for 30 seconds. WoW kids can get out of here with the spoiled "WoW is harder" mentality. | |||
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Last edited by Razdeline; 06-05-2013 at 06:52 PM..
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#8
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There is no skill or competition in "who can call 40 friends fastest" or "who can sit on a mob's spawn point while it's in window the best" Total fucking nonsense. PS any real risk of dying evaporated as soon as "camp the cleric with the epic" was possible. Adding 15 minutes of med time to a CR isn't adding difficulty, it's just cumbersome. Cumbersome =/= hard. Quote:
This all the way. Anyone claiming anything in EverQuest outside of playing a bard or possibly quadding/pack charming takes skill is deluding themselves. Anyone suggesting that wow is "mindless button-mashing" when EQ is entirely based around auto-attacks is retarded. But Classic-Era EQ is still the top-end of actual content, IMO. There was never a world as fun to explore or as richly imagined as Launch-Velious EQ, imo. I didn't play enough in Luclin/PoP to comment a lot on it, but we already know this crowd will have a fucking aneurysm if I compliment either of those xpacs.
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | ||||
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Last edited by SCB; 06-05-2013 at 07:02 PM..
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#9
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I'm mad now because the data mining from the ads on this site are plaguing my screen. (With wow crap) | |||
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#10
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lol
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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