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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 12-17-2009, 07:30 AM
Naerron Naerron is offline
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While there has been many suggestion, some good some bad, the problem that i am seeing is the vast amount of complexity involved. Having so many variables like, x amount of players, killing x amount of mobs, in x time, with another variable amount of time before mob spqwns is just confusing and with that much going on is just too many chances for people to to fit the criteria and drama to start.

A direction we need to start going with these ideas is to simplistic models. We need to start looking for a method that is objective, providing fairness for all guilds currently involved, and guilds that will become involved. A method that doesn't involve outside enforcement by GMs and wildly unclassic ideas that change the structure of the game.

So think to yourself, what is something simple, fair, and easy to maintain. The answer i come up with is a rotation or FFA models. FFA, which involves the pure dedication of the guilds, and only the guilds. If a guild wants a mob bad enough to camp it for 14 hours, then gratz them, if they camp it for 14 hours and wipe, and the next guild comes in and takes it, that sucks for them but that's how the game worked on live, why should we change it here?

Here are the truths i know.
1) this is an emu sever dedicated to replicating live
2) on live there were camp rules
3) on live there were many rotation set up, none of which involved a GM to reinforce
4) on live KSing as defined in the play nice policy was extended to the camp and the engaged mob

That is the empirical evidence folks, why are we wracking our brains this hard over something so obvious? If rotations don't work because we refuse to be rational, then we let our emotions take over, and sometimes that means a 14 hour camp and a lock down of all raid targets by 1 guild. If nothing else the fact that niblog consulted the community on what to do about this reinforces the notion that this is completely in our (the player base's) hands. So ask yourself, can u stay awake for 14 hours? if not, you can buy dragon loot when we run out of mains and alts to gear =) That is EQ, it's hardcore and life dominating, long live pre instance raiding.
  #2  
Old 12-17-2009, 11:04 AM
halfofalmost halfofalmost is offline
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a GM enforced rotation is garbage.

People will devote their time in different ways when it comes to being considered the biggest dick in EverQuest.

The whole calling out another guild on them being zerg-like because of their devotion to the game (albeit by numbers or willingness to camp a mob for "14 hours") is two-sided.

IB allegedly has the better gear and was first to triumph over Nagafen mainly due to the devotion, and TIME spent getting there, of its core players leading up until the actual event itself (i.e. exp, farming gear in SolB, LGuk, leveling etc.)

The true elite in EQ were always the players who played the most (which /TYPICALLY/ = skill). They had the most HP and Mana.

The Rathe had shit like this going on, but it was actually worth something back in 1999. They ended up doing a calendar based on what the guilds would allow (Mostly KEG/CIW/MFH) the other guilds would get their chances etc. But with Kunark still several months away, I think there's plenty of time for two guilds to hammer out the details themselves.

Yea my post jumps all over the place, its 9am and I haven't played in like a month.
  #3  
Old 12-17-2009, 12:24 PM
Trimm Trimm is offline
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Quote:
Originally Posted by Dabamf [You must be logged in to view images. Log in or Register.]

A guild can only camp and claim one raid mob at a time.
If you are going to enforce any kind of server raid rules, this should be the only one. I have zero vested interested in either guild, and have yet to have a negative experience with either one. If Trans/IB feels they need to camp a spawn for 7 days, go right ahead. That leaves the other two spawns wide open for the taking.

Seems easy enough to enforce as well. A simple /who all fear and if you see 15 IB names, it is camped. The only time a GM should get involved is if there is one guild camping more than one spawn.

I'm from the school of first-in-force wins the spawn, with other guilds getting a chance if the first wipes. If neither guild can accept this, and rules must be inforced, one spawn per guild is the way to go in my opinion.
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  #4  
Old 12-17-2009, 12:32 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]
While there has been many suggestion, some good some bad, the problem that i am seeing is the vast amount of complexity involved. Having so many variables like, x amount of players, killing x amount of mobs, in x time, with another variable amount of time before mob spqwns is just confusing and with that much going on is just too many chances for people to to fit the criteria and drama to start.

A direction we need to start going with these ideas is to simplistic models. We need to start looking for a method that is objective, providing fairness for all guilds currently involved, and guilds that will become involved. A method that doesn't involve outside enforcement by GMs and wildly unclassic ideas that change the structure of the game.

So think to yourself, what is something simple, fair, and easy to maintain. The answer i come up with is a rotation or FFA models. FFA, which involves the pure dedication of the guilds, and only the guilds. If a guild wants a mob bad enough to camp it for 14 hours, then gratz them, if they camp it for 14 hours and wipe, and the next guild comes in and takes it, that sucks for them but that's how the game worked on live, why should we change it here?

Here are the truths i know.
1) this is an emu sever dedicated to replicating live
2) on live there were camp rules
3) on live there were many rotation set up, none of which involved a GM to reinforce
4) on live KSing as defined in the play nice policy was extended to the camp and the engaged mob

That is the empirical evidence folks, why are we wracking our brains this hard over something so obvious? If rotations don't work because we refuse to be rational, then we let our emotions take over, and sometimes that means a 14 hour camp and a lock down of all raid targets by 1 guild. If nothing else the fact that niblog consulted the community on what to do about this reinforces the notion that this is completely in our (the player base's) hands. So ask yourself, can u stay awake for 14 hours? if not, you can buy dragon loot when we run out of mains and alts to gear =) That is EQ, it's hardcore and life dominating, long live pre instance raiding.
Because IB wants to reinvent the wheel.
  #5  
Old 12-17-2009, 04:01 PM
Wonton Wonton is offline
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I find this whole matter frustrating. If GMs had not come in and forced a rotation on the server, Transcendence would constantly have a boot in their ass.

/rant on

To Supreme:
GJ taking 3+ hours to take down Vox, or did Trans even get him? LOL, DIE TO GIANTS MORE YOU DAMN SCRUBS!! How long did it take you guys to clear fear? 6-8 hours? rofl.. Were zone-in mobs repopping before you downed the temple? I was falling asleep in my computer chair waiting for the POFear mobs to respawn. It would repop in intervals that were spaced out like 30 minutes. Zone-in - (30 mins) > half West wall / East of zone-in - (30 mins) > Graveyard Toads - (60 mins) > Gorgons / Boogeymen - (30 mins) > TTs - (30 mins) and after 3 hours of what would take us about 45 minutes we called it quits and decided to just wait for a full repop.

/rant off

Its frustrating that IB can't do a damn thing but sit and watch this fail guild. Wenai is preventing IB from totally steam rolling Transcendence by using 14-day ban warnings and forcing rotation. Transcendence can't even comprehend the amount of damage we could inflict from PVE.
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  #6  
Old 12-17-2009, 04:19 PM
Dartagnan Dartagnan is offline
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I think Wenai is Nancy Pelosi in RL.
  #7  
Old 12-17-2009, 04:45 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Wonton [You must be logged in to view images. Log in or Register.]
I find this whole matter frustrating. If GMs had not come in and forced a rotation on the server, Transcendence would constantly have a boot in their ass.

/rant on

To Supreme:
GJ taking 3+ hours to take down Vox, or did Trans even get him? LOL, DIE TO GIANTS MORE YOU DAMN SCRUBS!! How long did it take you guys to clear fear? 6-8 hours? rofl.. Were zone-in mobs repopping before you downed the temple? I was falling asleep in my computer chair waiting for the POFear mobs to respawn. It would repop in intervals that were spaced out like 30 minutes. Zone-in - (30 mins) > half West wall / East of zone-in - (30 mins) > Graveyard Toads - (60 mins) > Gorgons / Boogeymen - (30 mins) > TTs - (30 mins) and after 3 hours of what would take us about 45 minutes we called it quits and decided to just wait for a full repop.

/rant off

Its frustrating that IB can't do a damn thing but sit and watch this fail guild. Wenai is preventing IB from totally steam rolling Transcendence by using 14-day ban warnings and forcing rotation. Transcendence can't even comprehend the amount of damage we could inflict from PVE.
Wait so because we do not clear fear as fast as you think we should and we do not do Vox as "flawless" as you that somehow entitles you to taking all the raid mobs and "steam rolling" the server?

You are a jackass.
  #8  
Old 12-17-2009, 04:48 PM
Zexa Zexa is offline
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Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Wait so because we do not clear fear as fast as you think we should and we do not do Vox as "flawless" as you that somehow entitles you to taking all the raid mobs and "steam rolling" the server?

You are a jackass.
Legitimately killing Vox would be a good first step.
  #9  
Old 12-17-2009, 05:21 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Zexa [You must be logged in to view images. Log in or Register.]
Legitimately killing Vox would be a good first step.
Towards what?

If vox is broken then they should #kill her everytime she spawns. Give us a working encounter and we will kill her.

You guys seem to have it in your head that for some reason we cannot kill her either way.

BTW who feared CT at the end of your fight.
  #10  
Old 12-17-2009, 05:27 PM
Rhongomyniad Rhongomyniad is offline
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Did anyone else notice feerrott filling up with IB before the patch was even announced?
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