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#1
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You want transfers, but you want them to be unable to join the only guild who is capable of raiding the end game content. Seems legit. I won't even go into why softcoded teams are a joke (Pandemonium on Tallon Zek). One guild will just invite everyone, and either guilds will have to do the same or be at a severe loss class/capability wise. This will fix nothing I promise, the only perk it would have is that AoE spells and Abilities will hit your guildees who arent on your team, but again, this was worked around on Live and will be here too.
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Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
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#2
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Also fuck you and your name calling | |||
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#3
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ITT: People talk about how to play on red without actually having to play on red
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
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#4
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In addition, in a thread that has evolved into a discussion on how to get more blue players to give red a try, why wouldn't you want both sides inputs on what might draw them in? | |||
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Last edited by India; 05-30-2013 at 08:14 PM..
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#5
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Preventing the new transfers from joining Nihilum would be ideal, but again that's unfair to Nihilum and the transfers, and I doubt it would happen [You must be logged in to view images. Log in or Register.] Quote:
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The benefit of the softcoded teams is that it makes for less pvp, especially while leveling up. It's a proposed change to make things a little bit easier and less daunting for new players, and those leveling up. Some safety sounds like a wonderful idea to me. Another interesting idea would be hardcoded teams 1-55, with FFA pvp 55+. This probably wouldn't go in because it destroys the non-raiding guilds, but it's fun to think about. Quote:
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"Pleasure writes fewer good songs..."
Red99 | ||||||
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Last edited by Faerie; 05-30-2013 at 10:36 PM..
Reason: they're both prepositions!
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#6
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"We need more people guys, it would be cool if there was some actual competitive guild vs guild pvp." The only way to get that kind of server, is transfers or copies. It will not happen otherwise. Yes I know that. I agree that copies is stupid because its zero risk and everyone will do it. This leads to a mass influx of players that have no stake in the server at all running around like its CoD. Obviously transfers would have to be one way to avoid economic exploitation and tourism. I don't agree that stripping gear will produce enough interested players, or competition to the powers that be on Red to accomplish a lively server however. Yes its not ideal, so what. Nether is 100 people at peak times | |||
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Last edited by JurisDictum; 05-31-2013 at 01:30 AM..
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#7
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Red already has incentives to play on it. A lot of incentives. If exp bonus, easy leveling, a generous community that routinely twinks out new players starting, the promise of pvp, no exp on pvp death, and yellow text doesn't do it for people, what is a one way transfer of their higher level character going to accomplish?
The server is there to play on. If the server is so unattractive to people even with all of these incentives I can't imagine a one time transfer is going to do a single thing except get a lot of people angry that they transferred their character to a server they don't like. There is only so much administration can do to get people to play on the server. If people want to, they will.
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
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Last edited by fuark; 05-31-2013 at 02:50 AM..
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