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  #1  
Old 05-30-2013, 03:05 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Since you were so fucking stupidly demanding of people who were 100% against anything you said in your illogical and self-interest-driven rants today.
don't care if people are against what i posted or not it's true. i'm not going to keep spamming it for 100 more pages like you feel the need to. sorry you got rejected from tmo and now you are leading a crusade against them.
  #2  
Old 05-30-2013, 03:08 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Sir... I actually do hate to be the one to break this to you, but people are against what you posted because it's completely and demonstrably NOT true.
where is the screenshot of 200 people sitting around waiting for kunark mobs to spawn? should be easy to find if it's classic.

edit: What guild were you on in live? Rebirth (tholuxe paells) every server first from naggy through pop. pretty sure i have more knowledge of end game eq on live and here than you in my pinky.
  #3  
Old 05-30-2013, 03:11 PM
maverixdamighty maverixdamighty is offline
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doesn't answer the question. yes nothing will ever be 100% classic, but yet here you are arguing for something because it was classic? Makes 0 sense.
  #4  
Old 05-30-2013, 03:15 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
We can certainly do our best, which is not anywhere near close to Variance. See?
everquest on live rewarded time invested with rewards/loots. i'd argue that your proposal to remove variance with the knowledge it would just lead to epic zerg FTE fights would be the exact opposite of that. if anything adding in variance (and yes you are going to get arguments from guilds that don't want to track and think it's unfair) is much closer to classic in regards to rewarding the guilds with the most time invested.

again did you even raid on live in kunark?
  #5  
Old 05-30-2013, 06:18 PM
porigromus porigromus is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
everquest on live rewarded time invested with rewards/loots. i'd argue that your proposal to remove variance with the knowledge it would just lead to epic zerg FTE fights would be the exact opposite of that. if anything adding in variance (and yes you are going to get arguments from guilds that don't want to track and think it's unfair) is much closer to classic in regards to rewarding the guilds with the most time invested.

again did you even raid on live in kunark?
I think classic spawn times would be much closer to classic. How much more classic could you get? To argue against this would be absurd. Why is there variance when it isn't classic?

Why customize one part of a server aiming to be classic to "improve" game play when that isn't what this project is about? This project is about recreating classic and that includes all the classic perceived hardships, difficulties, positives, negatives ... that classic offers.

Who cares if the raid scene is tough, unfair, it should be tough, unfair or whatever but be classic. That is the goal after all. If the goal is to make a classic like EQ experience yet with improvements, varience would be the first "improvement in my mind that isn't living up to the task.

If we are making a classic server with improvements, I can think of much better ones such as a custom made auction house, instanced dungeons .. etc .. but that isn't the goal of this project.

I thought it was to re-create the classic experience. Remove variance and let classic be classic, problems in all. Why pick and choose what is classic?
  #6  
Old 05-30-2013, 06:35 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
I think classic spawn times would be much closer to classic. How much more classic could you get? To argue against this would be absurd. Why is there variance when it isn't classic?

Why customize one part of a server aiming to be classic to "improve" game play when that isn't what this project is about? This project is about recreating classic and that includes all the classic perceived hardships, difficulties, positives, negatives ... that classic offers.

Who cares if the raid scene is tough, unfair, it should be tough, unfair or whatever but be classic. That is the goal after all. If the goal is to make a classic like EQ experience yet with improvements, varience would be the first "improvement in my mind that isn't living up to the task.

If we are making a classic server with improvements, I can think of much better ones such as a custom made auction house, instanced dungeons .. etc .. but that isn't the goal of this project.

I thought it was to re-create the classic experience. Remove variance and let classic be classic, problems in all. Why pick and choose what is classic?
yes no variance would be classic, but removal of variance completely would lead to 100-200 ppl sitting on top of trakanon's spawn fighting for the first hit on him to gain agro and the loot from the mob. that is not classic. again if anyone wants to post a screenshot of this happening on live when kunark was the top content please feel free to prove me wrong.
  #7  
Old 05-30-2013, 07:12 PM
Lyra Lyra is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
yes no variance would be classic, but removal of variance completely would lead to 100-200 ppl sitting on top of trakanon's spawn fighting for the first hit on him to gain agro and the loot from the mob. that is not classic. again if anyone wants to post a screenshot of this happening on live when kunark was the top content please feel free to prove me wrong.
I think we could bond over FTE without variance.

We'd be one big happy family, suffering together.

Or...

Maybe when everyone is in the same boat...they'd learn to work together.

I'll start...

Kumbaya my lord, Kumbaya
Kumbaya my lord, Kumbaya
Kumbaya my lord, Kumbaya
O Lord Kumbaya

One can dream. You will never take that away.
  #8  
Old 05-30-2013, 07:22 PM
porigromus porigromus is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
yes no variance would be classic, but removal of variance completely would lead to 100-200 ppl sitting on top of trakanon's spawn fighting for the first hit on him to gain agro and the loot from the mob. that is not classic. again if anyone wants to post a screenshot of this happening on live when kunark was the top content please feel free to prove me wrong.
You can only work to make the game as classic as possible. It's unreasonable to compare people's behaviour as something nonclassic developers can control. You can make the sandbox and invite people to play in it but can't control their behaviour.
  #9  
Old 05-30-2013, 03:26 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I think that if you thought about it for approximately eight seconds, that the complete fairness-to-time-invested ratio that FTE allows is completely contradictory to your statement, since Variance inequitably rewards those who have a larger guild, as opposed to those who spent more time attempting to accomplish the reward.
showing up 2 minutes prior to a mob spawning is not time invested. variance enables those who have the desire to go after mobs to structure their guilds in a way that allows them to compete.
  #10  
Old 05-30-2013, 03:32 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
In that the largest guilds are able to compete the best? I'm sorry but, that is not Classic and should not be in any emulator of EverQuest.
FE is no larger in it's current state than bda/div/FC/rapture/etc. Comments? The larger guilds you talk about are also more organized and more motivated to compete the best which is entirely classic.
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