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#1
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To many, the best competition that this game can offer, is a mobilization contest that this variance creates. I don't think anybody can honestly say that they think its a better "competition" to have 4 guilds standing on a mob spawn and killing it instantly and having a random number generator choose the winner compared to "which guild can engage a monster first that can spawn at a random time." The people here from smaller non-tracking guilds wanting the removal of variance completely, simply want the ability to poopsock mobs and let a random number generator determine the victor, with very minimal time invested. There is nothing wrong with that, but don't sit here and act like it's "better for the server" or it "makes for a better competition" or "the server is dying cuz TMO". The server certainly isn't dying, and the raid scene is certainly not in a state where it could ever cause the server to die. If you other guilds really wanted better "competition" than your suggestions would reflect that. They don't for the most part. The fact is, no matter what changes are made, if there is supposed to be a sense of "competition", then that means a guild can be the best on the server in whatever that competition consists of. That means they will get a huge majority of the loot. The only way for this to not be the case, is for there to be no competition, i.e. GM forced rotations or FTE poopsock lotteries. That's fine if you want that, but at least say it. At least just say "TMO is better than us, and we just wish we could get loot without working as hard as they do". There have been some great suggestions, such as making VP a non-training zone and having more notice on server repops and I think those are good reasonable changes that wouldn't remove the spirit of competition from the server. | ||||
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Last edited by skipdog; 05-30-2013 at 02:47 PM..
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#2
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If we are going to make changes to make the game better, we sure aren't going to call it classic EQ, are we? Clearly....ever so clearly....variance is not some brilliant improvement to original EQ. I am in no way guaranteeing an immediate resolution to this servers raiding scene problems, but it will at least give us the original game. | |||
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#3
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I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole. | |||
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#4
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Project 1999 is not classic. I'll spread the word. Thanks | |||
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#5
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When the staff took out spell book staring, they weren't getting whispers in their ear from over zealous guild leaders. | |||
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#6
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[QUOTE=Toodles;977127]The problem is that letting the staff make such blanketed decisions affects everybody - which is salt in the wound when the only reason it's done, is to appease(or have appeased) the large and whiny top end guilds.
This game has ALWAYS appeased to the top guilds here and on live. What else is new?? | ||
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#7
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Suspended from one raid mob, one time... that's the punishment? It's pathetic to say the least and hardly even a slap on the wrist. | |||
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#8
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__________________
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#9
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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Having characters ready to be at any location certainly is a part of mobilization. I can see you guys are really grasping now. | |||
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