Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-30-2013, 02:45 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I have yet to hear a single non-absurd argument for the continuation of Variance on this server. Please feel free to contribute.
You have repeated this over and over so I'll use the same argument Sirkin stated in another thread today:

Quote:
as far as different rules for different bosses or different raids, that was a problem all on its own. it started because i didnt like 100 afk people sitting on trak spawn spot, and a random number generator giving FTE to an AFK player. it was stupid, and it killed any and all competition/racing for the mobs it was happening on.
Basically, a FTE poopsock fest is not a healthy or good competition. It doesn't measure much. The "winner" is the guild that got picked by the random number generator. You think that is the best way to determine who deserves the loot?

To many, the best competition that this game can offer, is a mobilization contest that this variance creates.

I don't think anybody can honestly say that they think its a better "competition" to have 4 guilds standing on a mob spawn and killing it instantly and having a random number generator choose the winner compared to "which guild can engage a monster first that can spawn at a random time."

The people here from smaller non-tracking guilds wanting the removal of variance completely, simply want the ability to poopsock mobs and let a random number generator determine the victor, with very minimal time invested. There is nothing wrong with that, but don't sit here and act like it's "better for the server" or it "makes for a better competition" or "the server is dying cuz TMO". The server certainly isn't dying, and the raid scene is certainly not in a state where it could ever cause the server to die.

If you other guilds really wanted better "competition" than your suggestions would reflect that. They don't for the most part. The fact is, no matter what changes are made, if there is supposed to be a sense of "competition", then that means a guild can be the best on the server in whatever that competition consists of. That means they will get a huge majority of the loot. The only way for this to not be the case, is for there to be no competition, i.e. GM forced rotations or FTE poopsock lotteries. That's fine if you want that, but at least say it. At least just say "TMO is better than us, and we just wish we could get loot without working as hard as they do". There have been some great suggestions, such as making VP a non-training zone and having more notice on server repops and I think those are good reasonable changes that wouldn't remove the spirit of competition from the server.
Last edited by skipdog; 05-30-2013 at 02:47 PM..
  #2  
Old 05-30-2013, 02:54 PM
Lyra Lyra is offline
Fire Giant


Join Date: Jan 2013
Posts: 899
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
You think that is the best way to determine who deserves the loot?
There are a lot of things in this state of the game that may not be best.

If we are going to make changes to make the game better, we sure aren't going to call it classic EQ, are we?

Clearly....ever so clearly....variance is not some brilliant improvement to original EQ.

I am in no way guaranteeing an immediate resolution to this servers raiding scene problems, but it will at least give us the original game.
  #3  
Old 05-30-2013, 03:03 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by Lyra [You must be logged in to view images. Log in or Register.]
There are a lot of things in this state of the game that may not be best.

If we are going to make changes to make the game better, we sure aren't going to call it classic EQ, are we?

Clearly....ever so clearly....variance is not some brilliant improvement to original EQ.

I am in no way guaranteeing an immediate resolution to this servers raiding scene problems, but it will at least give us the original game.
Yep, "classic" was ignored in this case, for actual raiding competition. Just like "staring at the spellbook" was removed and many other non-classic things ignored to make the server better without ruining the classic experience. I see your point, classic is classic and that's what this server is. But nobody is screaming to bring the spellbook back and there are many many many examples that players are thankful that it's not "completely classic". I'd rather have the server staff choose to do what they think is best for the server. At least it's clear that the people complaining, simply don't want to compete and simply want the chance at free loot without the work.

I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole.
  #4  
Old 05-30-2013, 03:10 PM
Lyra Lyra is offline
Fire Giant


Join Date: Jan 2013
Posts: 899
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
Yep, "classic" was ignored in this case, for actual raiding competition. Just like "staring at the spellbook" was removed and many other non-classic things ignored to make the server better without ruining the classic experience. I see your point, classic is classic and that's what this server is. But nobody is screaming to bring the spellbook back and there are many many many examples that players are thankful that it's not "completely classic". I'd rather have the server staff choose to do what they think is best for the server. At least it's clear that the people complaining, simply don't want to compete and simply want the chance at free loot without the work.

I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole.
OK

Project 1999 is not classic.

I'll spread the word.

Thanks
  #5  
Old 05-31-2013, 04:45 AM
Toodles Toodles is offline
Kobold


Join Date: Aug 2012
Posts: 170
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
..... I'd rather have the server staff choose to do what they think is best for the server. At least it's clear that the people complaining, simply don't want to compete and simply want the chance at free loot without the work.

I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole.
The problem is that letting the staff make such blanketed decisions affects everybody - which is salt in the wound when the only reason it's done, is to appease(or have appeased) the large and whiny top end guilds.

When the staff took out spell book staring, they weren't getting whispers in their ear from over zealous guild leaders.
  #6  
Old 05-31-2013, 08:21 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

[QUOTE=Toodles;977127]The problem is that letting the staff make such blanketed decisions affects everybody - which is salt in the wound when the only reason it's done, is to appease(or have appeased) the large and whiny top end guilds.

This game has ALWAYS appeased to the top guilds here and on live. What else is new??
  #7  
Old 05-31-2013, 08:26 AM
enr4ged enr4ged is offline
Kobold


Join Date: Oct 2012
Posts: 199
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
This game has ALWAYS appeased to the top guilds here and on live. What else is new??
Not the guilds who trained others constantly, leap frogged other guilds, and were just generally all around assholes to the community. Like someone brought up earlier the PnP would have been enforced on those guilds.

Suspended from one raid mob, one time... that's the punishment? It's pathetic to say the least and hardly even a slap on the wrist.
  #8  
Old 05-31-2013, 07:35 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
Yep, "classic" was ignored in this case, for actual raiding competition. Just like "staring at the spellbook" was removed and many other non-classic things ignored to make the server better without ruining the classic experience.
Bizy, this is an extremely ignorant post. Project1999 attempts to recreate classic mechanics as best as possible (minus variance). The only times classic mechanics are not strictly honored is when its not possible. As for your example for the spell book, that is, from all reports, an unfixable client issue. THAT is the only reason it is allowed to exist, NOT to "make the server better without ruining the classic experience."

Quote:
Originally Posted by Nilbog [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Oldhead
Casters dont have to look at a book till 30 to med.
Level 35.

Unfixable, afaik.
Below, Nilbog agrees with a poster stating the exact opposite of what you opine: not staring at a spellbook ruins classic authenticity. Note in the following post I added OP's comment for context.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Hivolt [You must be logged in to view images. Log in or Register.]
I remember in 1999 when you sat to med the spell book opened blocking your view of anything else. This forced casters to find a safe place to med and does not feel authentic without it.
Thanks.
OP, yes, it's classic, I miss it, and I love nerfing casters.

Spellbook medding wasn't removed until 2002. :P
  #9  
Old 05-30-2013, 03:05 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
To many, the best competition that this game can offer, is a mobilization contest that this variance creates.
This is simply not true. You have a tracking competition, and a 'who can log out the most buffed chars' competition.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #10  
Old 05-30-2013, 03:16 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
This is simply not true. You have a tracking competition, and a 'who can log out the most buffed chars' competition.
When I said a "mobilization contest" I was in fact, referring to everything that goes into mobilization. That included tracking, having multiple characters parked in multiple places, responding to bat phones etc. Sorry I didn't go into depth with my response.

Having characters ready to be at any location certainly is a part of mobilization. I can see you guys are really grasping now.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:03 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.