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  #1  
Old 05-30-2013, 02:28 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I think that the only people that do not agree with the tenet that "Variance is shit" are in TMO or are substantially tiny in comparison to those that agree with it.
variance is crap, but your proposal to just remove it completely also leads to a crap raid scene that actually will require much less skill to get end game mobs.

kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.
  #2  
Old 05-30-2013, 02:31 PM
Splorf22 Splorf22 is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
much less skill
Depends if you consider tracking a skill =D

Quote:
Originally Posted by maverixdamighty
kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.
100% agree, but I'd rather take a stab at it than wait for velious.

And yes I think this thread needs to be moved to RNF
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  #3  
Old 05-30-2013, 02:32 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Depends if you consider tracking a skill =D



100% agree, but I'd rather take a stab at it than wait for velious.

And yes I think this thread needs to be moved to RNF
no it doesn't. a legitimate engage is going to require more skill than a 100-200 person fte zergfest every single day.

until velious the best we can hope for is more server repops IMO. they started doing them then stopped, not sure why.
  #4  
Old 05-30-2013, 02:36 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
There has not been a single legitimate engage since the advent of Variance.
again...uninformed.
  #5  
Old 05-30-2013, 02:38 PM
quido quido is offline
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beavis christ zephany, get a grip
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  #6  
Old 05-30-2013, 02:41 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I would never tell someone to look forward to the raid scene on this server, would you?

You and your group of fuck-enablers has destroyed this server and you have no legitimate input into this discussion after being a main root of the issue for so long.
true or false you tried to join TMO and were denied?

If the raid scene was so deplorable why would you do such a thing, boggles!
  #7  
Old 05-30-2013, 02:45 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I joined TMO over a year ago, tracked for over 20 hours in one week, and was removed due to sheer intelligence. Close to the truth as you will ever come.
sounds plausible.
  #8  
Old 05-30-2013, 02:38 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I am clearly infinitely more informed than you about the deplorable state of this server and what needs to be done to remedy it.
you are about as clueless as the OP of this thread.
  #9  
Old 05-31-2013, 04:13 AM
enr4ged enr4ged is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
variance is crap, but your proposal to just remove it completely also leads to a crap raid scene that actually will require much less skill to get end game mobs.

kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.
And EverQuest was not designed to let people have multiple free accounts which are not paid for, and did not allow account trading. So you can't use that argument to defend your point when it's not even a legitimate classic scenario that allows you to get to that point.

The truth is if accounts were limited in someway by one account per IP per period to emulate a more classic scenario, and account trading was not promoted with accounts that were traded being banned then this server would not be in the current state. These are the root of the problem which makes the stupid perma camp fest happen today.
  #10  
Old 05-31-2013, 07:00 AM
maverixdamighty maverixdamighty is offline
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Originally Posted by enr4ged [You must be logged in to view images. Log in or Register.]
And EverQuest was not designed to let people have multiple free accounts which are not paid for, and did not allow account trading. So you can't use that argument to defend your point when it's not even a legitimate classic scenario that allows you to get to that point.

The truth is if accounts were limited in someway by one account per IP per period to emulate a more classic scenario, and account trading was not promoted with accounts that were traded being banned then this server would not be in the current state. These are the root of the problem which makes the stupid perma camp fest happen today.
you could still have up to what 8 chars on the same account? people just put their chars on other accounts here because it's an option...

edit: also as far as account trading I had multiple people give me their account on live. It wasn't nearly as big a factor as it is here, but it was an option.
Last edited by maverixdamighty; 05-31-2013 at 07:10 AM..
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