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  #1  
Old 05-30-2013, 12:56 PM
falkun falkun is offline
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Over the last 3 repops (the ones that happened a few weeks apart from each other), the tracking guilds averaged every mob except Faydedar, the L52s (Naggy, Vox, or both), Maestro, Yael, and Overseer of Air. Divinity did some good work and got Talendar on the last repop. That's 3-5 out of the 20ish that the tracking guilds do not get. While getting 3-5 per respawn is more than the non-tracking guilds typically get in a given week, it is not a "significant" portion of the raid content by any means. Also, raid targets still do not die at exactly the same time, so even without variance the next respawn will be more spread out than the repop assuming the next spawn is itself not a repop.

No variance raids with every target spawning at the same time will go as they do now without warning, or the non-tracking guilds will each get 1 target or less before they are out-mobilized to the second target by guilds with better mobilization.

No variance raids with targets spread out enough that everyone has time to mobilize will have all interested guilds sitting on spawn spamming temperate flux staves with the duct tape until spawn and trying for FTE. This shit-stain will stay until people get tired of it and either stop competing or move to a rotation system.

The best thing to help the repop scene would be making VP a non-train zone. Right now it is advantageous for the VP guilds to kill non-VP targets first and then duke it out in VP. If you were not allowed to train in VP, you'd see people fighting for FTE on PD before they ran to kill Trak lest their competition snipe PD while they are uncontested at Trak.
Last edited by falkun; 05-30-2013 at 12:58 PM..
  #2  
Old 05-30-2013, 02:11 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
The evidence that you yourself have reported in this very post is contradictory to this statement. "While getting 3-5 per respawn is more than the non-tracking guilds typically get in a given week," and does not even consider the consequences of continuing such a fair policy.


Classic, and less of a shit-stain than Jeremy and co. winning practically everything due to an in all ways retarded mechanic that never existed in EverQuest and should not exist on P99.

There is absolutely no reason for Variance to exist on P99 and any arguments in its favor are absurd.
pretty sure you have made your stance abundantly clear over the 60 some pages of this thread, but the majority of us more informed players on this server disagree with your stance. Keep up the crusade!
  #3  
Old 05-30-2013, 02:14 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I have yet to hear a single non-absurd argument for the continuation of Variance on this server. Please feel free to contribute.
please feel free to start your own thread for no one to agree with you.
  #4  
Old 05-30-2013, 02:17 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Still waiting, dude. lol
no point in posting anything you have the reading comprehension of a toddler and about the equivalent understanding of everquest raiding. leave this discussion to people who know what they are talking about.

anyone pushing blindly for a raid scene that includes FTE fighting for all boss mobs and sitting on spawns just moments prior to their spawning clearly doesn't really want a classic experience or one close to it.
  #5  
Old 05-30-2013, 02:24 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Didn't think so. Let us know when you're ready to contribute!
let me know when one person has agreed with you.
  #6  
Old 05-30-2013, 02:26 PM
August August is offline
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This is better served by moving to RnF - can someone do that please. It's just people yelling at each other now over their version of classic.
  #7  
Old 05-30-2013, 04:04 PM
August August is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
TMO translation: any argument or thread that completely obliterates the morale behind the idea of Variance should not be observed in the general P99 community.
I'm not in TMO. I just see you and max arguing at each other and it's not productive. We had good points for maybe the first 25 pages of this thread. Now on 77 or whatever, you guys are just arguing.

Let me ask you a question. Do you think you are going to convince anyone to see it your way? Do you think the stubborn people here are going to come to your side? This isn't just at Enslaved - this is at everyone who is arguing.

You can't win a forum argument. It doesn't happen.
  #8  
Old 05-30-2013, 02:28 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I think that the only people that do not agree with the tenet that "Variance is shit" are in TMO or are substantially tiny in comparison to those that agree with it.
variance is crap, but your proposal to just remove it completely also leads to a crap raid scene that actually will require much less skill to get end game mobs.

kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.
  #9  
Old 05-30-2013, 02:31 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
much less skill
Depends if you consider tracking a skill =D

Quote:
Originally Posted by maverixdamighty
kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.
100% agree, but I'd rather take a stab at it than wait for velious.

And yes I think this thread needs to be moved to RNF
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  #10  
Old 05-31-2013, 04:13 AM
enr4ged enr4ged is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
variance is crap, but your proposal to just remove it completely also leads to a crap raid scene that actually will require much less skill to get end game mobs.

kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.
And EverQuest was not designed to let people have multiple free accounts which are not paid for, and did not allow account trading. So you can't use that argument to defend your point when it's not even a legitimate classic scenario that allows you to get to that point.

The truth is if accounts were limited in someway by one account per IP per period to emulate a more classic scenario, and account trading was not promoted with accounts that were traded being banned then this server would not be in the current state. These are the root of the problem which makes the stupid perma camp fest happen today.
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