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#1
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Just remember that stun-immune mobs still generated agro when stun spells were cast upon them =)
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#2
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Here was a dev post I had about size theory.
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#3
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"Stuns still generate aggro on immune mobs" and hope we are on the same page.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#4
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I would say then the cleric mushrooms would rule out NPC size determining push distance due to successful hits.
It must have been some combination of NPC Size and NPC Level that determined the threshold for an interrupt. I would make NPC Level the most relevant though (More leniency from Level than by Size). Those mushrooms are really small compared to a Dragon/Golem/Wurm/etc. Something like: NPC Level 10 - 2 units push leniency NPC Level 20 - 4 units push leniency NPC Level 60 - 12 units push leniency NPC Level 70 - 14 units push leniency NPC Size 17 - 5 units push leniency NPC Size 34.5 - 15 units push leniency A level 55 or so Mushroom would have 15 units of push leniency and a Level 65 Dragon would have 28. These are just made up numbers though, I have no idea the relevance of distance that one unit has in regard to push. | ||
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Last edited by Treats; 05-29-2013 at 07:54 PM..
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#5
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#6
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