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Old 07-14-2010, 07:07 PM
Ethanblack Ethanblack is offline
Orc


Join Date: May 2010
Posts: 30
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Class: Zealot
Races: Human, Erudite, High-Elf, Half Elf, Iksar, Barbarian, Dark Elf
Deities: All, No Agnostic
Armor: Cloth
Weapons: 2HP, 2HS, 2HB
Mana or Stamina: Both
Stat Focus: WIS and STR
Details:

The zealot would be a fast-moving, heavy hitting damage dealer, who's skills are designed to invoke godly power into prowering their weapon swings.

The zealot would mostly be focused around procedural effects and spells that boost the attack rate and add various other interesting abilities.

Their defenses are rather weak (Very low AC) though they gain Dodge and parry, and their spells allow them access to a line of costly but powerful and fast-casting ward spells, to absorb damage.

They also feature the kick ability, 'Empowered Strike' which does weapon base damage with a guaranteed chance of the weapon firing any procs associated with it, and a non-mana related snare ability.

Other spells they have include lifetap-like divine healing abilities (though weaker than that of a necromancer), Divine caster themed DoT effects, and melee related self buffs.

The Zealot would be the final word in Glass-Cannon Melee Hybrids.
 


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