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#1
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Raiding should be a challenge because the encounters themselves are difficult, not because the opportunities to raid are so scarce. Some bluebies may disagree with me, but batphoning and racing to raids is not competition; it's punctuality (without variance, anyway). And while punctuality may make you a good percussionist it has very little to do with being skilled at a video game. Quote:
If anyone really cared about competition, they would have rolled on the red server where that sort of thing is possible beyond a petty game of "well I guess you should have logged in harder than us." Casual guilds want a chance at the content now that it's been a decade; can't the hardcore people just let them have it so long as they don't lose out on loot for it? How could a token system possibly be a bad thing? Maybe the devs take issue with it for being too unclassic, and that's their business seeing as this is their server. But come on, as players we should have the best interests of our community at heart.
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Your Princess <Serenity> Red99 | ||||
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#2
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Instancing would of course fix most of the problems associated with raiding here (save for the folks who measure their success in terms of what other folks don't have). Threads such as this one continually illustrate why newer games tend to use liberal amounts of instancing. EQ's an old game and it has its flaws. Danth | |||
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Last edited by Danth; 05-24-2013 at 02:15 AM..
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#3
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Escapegoat / Pharmakos / Madriax
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