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#1
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P.S. nothing about this server reflects a true classic experience. So when the whole arguments about something on this server being classic or not come up I laugh my ass off. There are so many things that haven't followed the classic timeline, and shit, blue diamonds didn't drop until velious. I do like the idea of TMO not hogging raid targets. They are greedy. They only kill most of the stuff because they don't want other guilds to get items. To me this is a douche move. I think they already got all their epics and phat lewts for their 7 alts a piece that they have. Hopefully when velious drops, some people might be able to get their epics, instead of buying the MQ's off some douchbebags in TMO that sell them for 375k to 1.5million PP.
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#3
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#4
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It's the raid scene and rules, then? If there's something I can fix, I go out of my way to fix it. If it's generally complaining about raiding, then address it as such. I think the raid scene is trash as well. What's funny about that is.. if you played on a server with top 5 worldwide guilds, it's pretty damn classic and awful. Da`Kor was my experience, but the difference is they did the most they could with the fewest people they could. That.. is not the zerg mentality of present day. Quote:
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It is literally impossible to please everyone, but we seriously do what we can. Zerg guilds, on both servers, I wish you would drop some numbers or create rules or rotations with other guilds. It's ridiculous that it reaches the point that management is blamed for what happens in game. | |||||
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#5
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My suggestion would be to get rid of Rants and Flames, letting the community behave like it does on the official forums (regardless of it being in a difference section) carries over into the game, and lets those shitheads wear their douchebaggery like a badge of honor. Not that it would really fix the raid scene, but it may prevent future douchebags that join from blossoming into full grown RnFers. | |||
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#6
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By adhering to the NO CSR policy as it should be followed you'd achieve a more classic experience and you'd relieve some of pressure at the top end of the raid scene. TMO would be forced to dedicate more resources to defending VP since training the competition would no longer be a viable tactic, thus allowing more time for smaller guilds to mobilize and attempt targets. Just a thought.
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Monk of Bregan D'Aerth
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#7
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I understand that the players deserve a lot of the blame here, but let's also quit blaming and punishing the players that have nothing to do with any of the bullshit and at least admit that there have been some serious blunders on account of the staff as well. We've had Xzerion RMT, uthgaard go nuts, amelinda accept $$$, cyrius go power hungry, and database leaks, and some of Sirken's posts have all the wisdom and insight of a rabid 12-year-old. I know you hate player interactions. I've heard this from many people and have seen you do your best to ignore it if at all possible, but I can also personally tell you that Rogean doesn't have a spotless record here. When I had an issue with uthgaard jumping to conclusions and seeing things only the way he wanted to see them, I came to you. You're reasonable and consistent. You'll sit down and think things through and consider the repercussions, even if it means admitting fault after the fact. You're the most sensible person on this server but you also despise having to deal with all of this bullshit. The problem here is that when you're not dealing with the bullshit, it only piles up to a point where you can't see what's over the hill of poopoo. As to the issue of working it out amongst yourselves: TMO has explicitly said they won't discuss any sort of raid changes that results in them losing mobs. Mind you, the only reason that they've benefited -- and DA/IB/VD/whoever else poopsocked -- is due to the biggest shitstain this server had to deal with that hasn't work a single day since you've implemented it: the variance. They're (and any guild that stoops to that level) going to bitch, moan and cry if the rules aren't heavily tipped in their favor. If the same people that pushed it through and defended it were caught cheating wasn't a big enough sign to get rid of it (and that was years ago!!), I reckon Rogean adding more if it and changing the way that every NPC in the game reacts in order to keep it is the final nail in the coffin. It's gotten so bad that you guys are changing classic mechanics of every NPC in the game to cater to these same people you claim are at the heart of the issue here. It's hypocritical. If you and Rogean can't agree as to what should be done, and I'm assuming here you thought the NPC change and added variance was a horrible idea, then how can you expect the servers' players who number in the hundreds to agree to anything when you've got a single guild who benefits from the status quo unwilling to negotiate on any sort of terms? You can't even say with a straight face that patch notes are pushed through to benefit them and only them. The two of you need to sit down and really think about just what the hell's going on. If you're going to keep the nonclassic mechanics and add to them, fine, but don't claim you're willing to listen to the players' interests and take them into account when they've been ignored for years. If the two of you agree that the raid scene is shit, which you seem to agree with, then why have the only changes been in the wrong direction? Quote:
I saw Daydrem on our guild website a couple of weeks ago and thought about typing up something to see if she'd come back but couldn't in good spirit think of a single good reason why I should lie to her. | ||||
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#8
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I think what people are getting at is if you are willing to make the server non-classic (variance), yet you realize it's bad and it's not working and it basically stops anyone that doesn't play the game 24/7 from competing for the bosses, then WHY do you leave it in the game? Ideally someone who feels the sever should be classic would change it back. Or on the other hand, if someone is trying to make the raid scene better then they would change variance to something that works which is fine in my eyes. I thought this server was about emulating classic. So you should either emulate classic or fix the raid scene in a non-classic way so people can enjoy a somewhat classic server not be frustrated that only one guild gets to experience it. So what's the problem? Either you want to fix raiding or you want the server to be classic. In it's current state variance is not doing either. | |||
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#9
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I hope everyone had seatbelts on from all the brakes that were slammed in here.
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#10
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I'm really surprised by the tone players take with staff of a free game. Just because they don't have a knee jerk reaction to every want that players produce.
Also I know it will make people flip out but it I have to say it is nauseating to see people complain about mechanics favoring a guild. Some guilds may react to mechanics better than others but no guild inherently benefits from these changes. Infact I really don't see how added variance does anything but add further hinderance to players who are actively sitting at spawn points. The reason being that most guilds aren't doing that. It would be one thing to complain that you lost an equalizer but since you weren't taking advantage of knowing when a spawn was closing out how did it really impact you? Most people would just like to argue for a change in server rules instead of using good advice when it was given. As Nilbog mentioned it really doesn't take a ton of people to kill most of the mobs. There really could be a lot of competitve guilds on this server, but maybe its just easier to try to get the rules altered.
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