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#1
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#2
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You want to rape the best EQ product ever to protest Luclin? If you are going to significantly alter an expansion, change the inferior one, not the superior one. Changes required to fix the issues most commonly associated with Luclin seem far far far far easier than skipping it and rewriting PoP.
1. Create 4 different Nexus in 4 different locations on the moon so they can't be used as teleports to the old world. 2. Overhaul the bane weapon issues. 3. Rename Vah Shir to Kerran. | ||
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#3
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NK Spire - Nexus WC Spire - Sanctus Seru Gfay Spire - Kata Castalion Tox Spire - Shar Vahl put in a quest which has to be completed before any of the Spires can be accessed 2. Bane weapons/quest are cool concept, but it should not reacquire month long component camping and 300+ TS skill just to kill one and only raid mob in existence that actually needs it. So make more bane-needed raids, but make bane weapon significantly easier to obtain - best to make it an Augment so it can be inserted into any weapon you like 3. mmm except they don't really look like Kerrans... so to be consistent you would have to replace real Kerrans with vah shir model | |||
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#4
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----------- Basically, the only reason I came up with the idea in the first place is because Nilbog and others hated Luclin all together. Since it's not my sandbox and I don't know the first thing about how to run a server why would I come up with an idea that would never see the light of day? Of course even the idea in its current form will probably never see the light of day but it's fun to daydream. Anyway, I still stand by the fact that by introducing Luclin you are introducing the Bazaar and cities that any race can roam around freely in by default which equals central hubs that everyone can congregate to with practically zero work or risk. This defeats the purpose of getting rid of the Plane of Knowledge. If you include places like Katta Castellum, Sanctus Seru, (and more importantly) Shadow Haven, The Bazaar and The Nexus then what's the point of leaving out PoK? The lower level Luclin zones only serve to detract from all the lower level zones already available in Norrath. I highly doubt the server population would ever get so big that it would warrant adding those tons and tons of locations. Basically the only reason Luclin worked was because The Nexus and those hub cities existed. Without them it's simply not convenient to adventure there. The Nexus and those hub cities just so happen to be the cause of, what many agree, started the decline of Everquest. On the flip side, The Planes of Power expansion was the epitome of MMO raiding and by simply changing the way you get to those zones you leave intact the original feel of Norrath. PoP was practically written as the last chapter of Everquest, where as Luclin felt like a major sidetrack. Again these are all just my opinions and this thread is just a thought experiment. But it's one I put much thought into. | ||||||
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Last edited by guineapig; 04-15-2011 at 07:59 PM..
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#5
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You don't want bazaar? - so block access to it - problem solved. You don't want to create neutral faction hubs - put them on faction which has to be worked on. Seru btw is KOS to evil race/classes from the start Don't want low end Luclin zones? Up their level [You must be logged in to view images. Log in or Register.] seriously, customization probabilities are limitless - you can turn on or block ANY specific zone you want | |||
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#6
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The debate over EC-NFP-GFay establishes the central hub that everyone congregates. EC wins because it is equidistant from good banks, evil banks, low level zones, mid level zones, original EQ high level zones, boats, and wizard/druid port locations. EC won because it has the least amount of time wasted and player hatred. If you want a certain race/class/deity combo to have to work at faction, then make them work at faction in PoK/Shadowhaven/Bazaar/wherever. Place original EQ/Kunark NPCs and factions throughout the various sections of those cities (but expect a major backlash from players because arbitrary time sinks suck - hello bane weapons and travel time). Quote:
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