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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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Old 12-16-2009, 06:57 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
A spawn time variance is a WAY better system than what we have now, and I'm all for it.
Gotta disagree with you here good buddy, I think you're looking at this situation through rose-tinted glasses.
Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
The danger of a guild just camping something for 48 hours or even 96 is a real one.
This is exactly the problem. They *will* do this, and we all know it.
Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
Thus, my proposal is to have a variable spawn timer, and have whoever gets the xp gets the kill, as long as that force had at least 12 people inzone for dragons and 18 inzone for gods.
This sounds better than a straight rotation, but I still think it is unfair because obviously if both guilds had 12 or 18 in the zone, the truth is that IB is better geared out and would probably be able to more effectively assemble a KS group than Trans. This specifically is the type of unfairness I think the GM's are trying to avoid, whether we agree with it or not.
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