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Old 07-13-2010, 04:07 PM
mmiles8 mmiles8 is offline
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There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
  #2  
Old 07-13-2010, 05:03 PM
Oogmog Oogmog is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
Whoa bro, you're def onto something... I really do remember this, but I cannot verify if it was myth/rumor or fact... I'll help dig as well because that is interesting and would promote group XP once again.
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  #3  
Old 07-13-2010, 05:09 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
Yep, I remember this too now that you mention it, but gonna need a citation. The 6th man was free.

I like you more everyday Miles. Don't douche out please!
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  #4  
Old 07-13-2010, 05:23 PM
Arclanz Arclanz is offline
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I remember that too; not sure why I didn't mention it.
  #5  
Old 07-13-2010, 05:31 PM
Bumamgar Bumamgar is offline
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Actually, no, that only happened during the XP revamp of June 11th, 2003:

http://everquest.allakhazam.com/hist...es-2003-1.html
Quote:
Originally Posted by Patch Notes
------------------------------
June 11, 2003
------------------------------

** Experience System Change - Grouping **

We've made some improvements to the way experience is rewarded in EverQuest.
These improvements are aimed at positively reinforcing the
act of grouping. After all, this is a Massively Multiplayer game.

Prior to this update groups gained a 2% to 20% experience bonus for
having two to six members.

As of today this bonus has increased to range from 20% to 80% for
having two to five members. When a group adds a sixth member, the 80%
bonus remains, but the experience gained is only divided by 5 before
being distributed. The sixth group member no longer causes the
experience gain to be divided by 6.

Planes of Power zones had an increased experience award above and
beyond those of most other zones. Because of these new dramatic
improvements to group experience gains, we will be reducing the zone-
specific experience bonus for Planes of Power zones a bit. As long as
character is grouped with at least one other in these zones, they will
see an improvement in experience gain over the old system. The one down
side to the new system is that there will be a small decrease in
experience for those who do not group, and only for those who do so in
Planes of Power zones.

** Experience System Change - Level 60+ **

In addition to the above changes, we have increased the range of NPC
levels that give a character experience after they reach level 60. This
will open up many of the "old world" zones to players previously
restricted to Planes of Power zones for experience gain. The range of
NPCs that will be "blue" to a level 65 character has been increased as
far as level 50, with the "light blue" range extending to level 45. The
best experience gains, however, are still for fighting things around
and above your level. This should open up areas for high level
characters in groups and solo.
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  #6  
Old 07-13-2010, 06:25 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Actually, no, that only happened during the XP revamp of June 11th, 2003:

http://everquest.allakhazam.com/hist...es-2003-1.html
Hm I was long gone from the game by 2003 (making cameo appearences on occasion). I remember that free sixth group member occurring before that. I also don't remember the group xp bonus being from 20 to 80 % so I guess that occurred after I left.
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