Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-16-2009, 06:11 PM
Zarniwooop Zarniwooop is offline
Kobold


Join Date: Nov 2009
Posts: 194
Default

The guilds will not see the rationale for rotating. You have really no choice here. The spawn timer variance changes nothing. Setting up complicated rules changes nothing.

I personally would like to see this:

1. If you see a guild with 15+ people camped in a zone waiting on a spawn, LET THEM EFFING HAVE IT OR WIPE! They can't camp everything at once (see point 2).

2. If they DO try to camp everything (more than 1 15 person raid force in different zones), they have zero camp rights and at this point a GM should force them to choose unless the complainant does not have a 15 person raid force in one of the two zones themselves. This one is the tricky one. I would not lose sleep at seeing this rule cut out as it would also require GM involvement.

3. If a guild wipes on an attempt, the other guild must wait for the mob to fully reset and regen before engaging. If the other guild was in the zone, or at the spawn camp at the time of the wipe, they have lost their rights to the spawn. Don't lag-wipe another guild. Basically any guild that violates this, and requires GM supervision should be put on forcible rotation and left there for the good of all.

4. If a guild consistently violates the spirit of these rules, punish them in terms of spawn rights. They won't care about anything else.



This too will not stop GMs from needing to babysit. That was part of oriignal EQ and all EQ until instancing. The only method to make GMs sane would be a rotation unless the guild leaders came to a private agreement on what is rational and what rules they could agree on.
  #2  
Old 12-16-2009, 07:35 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,067
Default

Quote:
Originally Posted by Zarniwooop [You must be logged in to view images. Log in or Register.]
1. If you see a guild with 15+ people camped in a zone waiting on a spawn, LET THEM EFFING HAVE IT OR WIPE! They can't camp everything at once (see point 2).
I like your spirit, and I think we can all agree. The problem is that trans showed up for a dragon 14 hours early.

They are a zerg guild. If they want to have a rotation of 15 people in a zone at any given time, they have the numbers to do so. What is to stop them from killing nagafen and then leaving 15 people in the zone for a week until he spawns again?

The fact that this is not probable has nothing to do with the fact that it is possible. If it is possible and the system allows it, there is nothing to stop them from doing so. If there is nothing to stop them, there is no reason they shouldn't, and then this becomes a goal. If it happens, no other guild on the server would get a shot at any mob they decide to lock down, ever.

I cannot see how anyone feels this is the best solution.
  #3  
Old 12-17-2009, 02:31 AM
Zarniwooop Zarniwooop is offline
Kobold


Join Date: Nov 2009
Posts: 194
Default

Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I like your spirit, and I think we can all agree. The problem is that trans showed up for a dragon 14 hours early.

They are a zerg guild. If they want to have a rotation of 15 people in a zone at any given time, they have the numbers to do so. What is to stop them from killing nagafen and then leaving 15 people in the zone for a week until he spawns again?

The fact that this is not probable has nothing to do with the fact that it is possible. If it is possible and the system allows it, there is nothing to stop them from doing so. If there is nothing to stop them, there is no reason they shouldn't, and then this becomes a goal. If it happens, no other guild on the server would get a shot at any mob they decide to lock down, ever.

I cannot see how anyone feels this is the best solution.

If they are truly that willing to forgoe life, then the only solution is a spawn rotation. Seriously. There's nothing else to be worked out if that's the way it is. You cannot have a system that calls for two guilds to make "judgment" calls in real time on something. There are only on/off solutions that are clear cut enough to result in the removal of the GM from the equation.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:03 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.