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#1
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Welp, sorry you feel that way but it doesn't change the fact that I had a lot of fun with LDoN. Yep, even as someone who loved PoP raiding and also agrees with you that old-world dungeons were very well designed.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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#2
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While casuals just didn't give a fuck, it was new content in EverQuest and hence it was fun. Don't get me wrong, I have nothing against not giving a fuck. I actually prefer not giving a fuck. I don't give a fuck often and recommend others to follow my way of not giving a fuck. But if the dungeons were actually well designed and well tuned (difficulty, time investment, and rewards) the casual player would have enjoyed the expansion that many times more. | |||
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#4
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Honestly though, the BIC was what made me love the Discord expansion. One of the best, most well conceived and laid out quests in EQ imo.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#5
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However, I originally quit when GoD launched. Only to return during TSS, TBS, SoF expansions. This meant I was basically trying to solo any part I could or drag 5-10 people out with flags to do the raids. Would have been much more enjoyable when it was current since you would have parts dropping during guild events.
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#6
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Give me RoK, SoV, PoP and I'm good.
GoD can come if we take out every fucking mob running at Selo's speed, blue cons hitting harder than Quarm, and the zones are actually able to be navigated by someone besides a SoS rogue. Also rename the zones and mobs to things people can actually remember and spell, four apostrophes scattered about with 18 X's, 4 Q's, 6 T's, and a V is nothing that anyone is going to remember the name of. It also goes without saying that the encounters should be tuned properly so people can actually beat them. OoW can be tacked on if we're doing changes. All the GoD changes apply here as well. Make getting Anguish flagged not need any of those stupid side instances that no one ever did except for Anguish flags, make it like PoP in that raid progression requires you to actually raid. Those Muramite raid trials seem like a good idea for requirements. Give the OMM storyline a more "the end" feel. Oh, and fuck Augs. Get those things out of here. Didn't play anything after DoDH so something good might of been added, but this would be perfect for me. | ||
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