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#1
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Classic, Kunark, Velious, Luclin...
Luclin did have it's problems but during that period I still felt EQ had a magical feeling to it. I was excited to log in, I could sit and do nothing and have an amazing time. Exploring was exhilarating. That and I'm a big fan of Frank Frazetta and Luclin reminded me of his other worldly paintings. When PoP came out, I really got into hardcore raiding. Then the magical feeling disappeared. [You must be logged in to view images. Log in or Register.] | ||
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#2
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But you know - legend of yakesha wouldn't be a bad addition either. Of course, gear would need scaling I assume. | |||
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#3
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It did that to me in EQ2, it almost turns into a mundane job.
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Harmon the Tunnels Ranger
Harmles the cute Gnomish Cleric Eviss the Ugly Iksar Warrior | |||
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#4
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__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#5
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Oh I agree with you there...
I have very well geared toons on EQ2... But now I am at the point where I do not want to raid much anymore, too much pressure for doing this and that.... just not my tea anymore. To each their own. I also feel that the release of AA's helped though, because it allowed people to customize their toons more, but eventually all toons became cookie cutter... Though I really did love Endless Quiver for my ranger. I agree Bazaar killed the market as far as making people haggle. That is one of my fav aspects to Classic EQ.
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Harmon the Tunnels Ranger
Harmles the cute Gnomish Cleric Eviss the Ugly Iksar Warrior | ||
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#6
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__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#7
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Classic-Kunark-Velious-Luclin(without Bazaar, withou nexus portals and without weird aliens)-PoP (just for the raid content without PoK books). Thats how i would love it[You must be logged in to view images. Log in or Register.]
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#8
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Move the zone ins to odd places for the planes - like out of the way.. big time. Places people just don't normally go often. Like - deep in Droga (I think - that place in FM) - deep in SkyShrine, Qeynos Sewers, Kerra Island.. bust the population up to different areas. You'd see people hanging in various cities then. Then pick one of the more frequented zones - make the key quest giver a mob in Chardok - so you need faction. *Rawrr!!!* That would pick up the 'difficulty level', lol. But you have a good idea - get those Aliens out of Luclin - now the mobs in Maiden's Eye - the robes and such - they were cool. Funny - SO MUCH could have been done right with Classic EQ if they would have stuck with the concepts in EQClassic/Kunark/Velious. | |||
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Last edited by Overcast; 07-13-2010 at 12:00 PM..
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#9
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Luclin might've made it in my OP list if it'd been trimmed down to roughly half the zones, i.e. without Bazaar and Paludal (which felt like a "required stop" to soar through ten levels). It was the Luclin expansion that started the trend where the newest expansion tramples on its predecessors, making some zones feel empty and depressing.
It made me realize that expanding outward in virtual space isn't necessarily a good thing; IMO it's more important to have meaningful, dynamic, and atmospheric content that people experience together. Lots of big zones don't really mean anything if /who returns 1 result.
__________________
Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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