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#2
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DOACleric: Guards (basically) removed from the game
Sad panda, but I figure you did it cause of all the exploiting going on in some places. Still, you owe me 20p for my port out of Tox =p | ||
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#3
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#4
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If you feel like it's wrong, post it in the bug section. Or just shut the fuck up.
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#5
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Also, your above analogy doesn't work for reasons already talked about. HGs/specs are mobs meant to be killed and not worth nearly the money or experience of guards. Ya'll are really upset about this, when it does make a ton of sense. As the Devs have said, guard killing was ended in 2000 when it caught on. It caught on earlier here, and it really is unbalanced. One other thing I don't really get, is why Hasbinbad is directing people to the bug forums. I get the rage at people whining about server changes when it's the devs' baby (although I feel input should be allowed when it's not whining), but how is this a bug issue? It's a change people want undone. Some are whining, some are being rational (although I think the rational evidence tends to favor keeping the change for the most part, and that's why the devs did it)... but it's not a bug of any sort. It's a change being debated/whined about, depending on the poster. | |||
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Last edited by Noleafclover; 07-14-2010 at 09:25 PM..
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#6
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to the dev team... im not bitching im just trying to grasp the reasoning behind the nerf.... just because people are using it to level faster more power to them its not like only a select few people are able to do this its open to EVERY PERSON on this server. to the fact taht its screwing up the economy all i can say is no its not, the people who exploited duping and caused the influx of PP into the economy are the ones that screwed up the economy and are the reasons we have to farm FS in order to buy the outragus priced gear on this server
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Last edited by Falisaty; 07-14-2010 at 09:41 PM..
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#7
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As for your reasoning-grasping, when guards are better than, or as good as, everything else in the game, and easier; even though everyone has access to them, they're unbalanced with relation to the game. Another quote, Yendorlootmonkey: I care that this was changed ahead of schedule because it was "broken" as admitted by Verant, yet class-based XP penalties are left in even though they were "broken" as admitted by Verant, and I'm wondering why this is so. Guards're broken on a rational level as well as "as admitted by Verant." Exp penalties, however, make sense on a rational level for hybrids, esp. in classic where Knights are used as tanks in raids (I suppose I'd agree that rangers do not deserve exp penalties, but they serve to dissuade people from playing rangers [You must be logged in to view images. Log in or Register.] ). Also, Verant made the hybrid exp change to try to get more people to play the game, I believe, the guard change to save the economy. We're more interested in the economy, since there's no product being sold. Verant also added mercs and other things to make the game easy-mode to attract customers, we do not want these. Just because you use the words "broken as admitted by Verant" twice, does not mean they're equal things. Your analogy is a fallacy because you're equating things that aren't actually equal.
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Accersitus Mage
Ennui Monk Vita mid 40s Cleric | |||
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Last edited by Noleafclover; 07-15-2010 at 03:41 AM..
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#8
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Meanwhile, druids/chanters/necros/bards/mages are running around soloing, named farming, quad-kiting, AE-song kiting shit with ease. You tell me where that 40% class XP penalty should be to compensate for "super powerful abilities of the class" :P
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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