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Old 07-13-2010, 06:06 AM
SUSUGAM SUSUGAM is offline
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Anywhere that we can get some details on the pet stat changes? Hp seems pretty noticeably reduced, and max level bumped up one or two? Not sure. [You must be logged in to view images. Log in or Register.]
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Old 07-13-2010, 06:53 AM
Noleafclover Noleafclover is offline
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DOACleric: Guards (basically) removed from the game

Sad panda, but I figure you did it cause of all the exploiting going on in some places. Still, you owe me 20p for my port out of Tox =p
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Old 07-14-2010, 04:56 PM
Falisaty Falisaty is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
DOACleric: Guards (basically) removed from the game

Sad panda, but I figure you did it cause of all the exploiting going on in some places. Still, you owe me 20p for my port out of Tox =p
how is killing guards an exploit... that's like saying killing the Ferrott specters is an exploit or killing hill giants in Rath mountains is an exploit.... can someone please rationalize this for me?
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  #4  
Old 07-14-2010, 04:57 PM
Hasbinbad Hasbinbad is offline
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Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
how is killing guards an exploit... that's like saying killing the Ferrott specters is an exploit or killing hill giants in Rath mountains is an exploit.... can someone please rationalize this for me?
No, shut the fuck up.

If you feel like it's wrong, post it in the bug section. Or just shut the fuck up.
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Old 07-14-2010, 09:19 PM
Noleafclover Noleafclover is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
how is killing guards an exploit... that's like saying killing the Ferrott specters is an exploit or killing hill giants in Rath mountains is an exploit.... can someone please rationalize this for me?
From what I read on other threads, pathing was being exploited in HK and Oggok and elsewhere. So that's why I thought they changed it - this was before Devs posted their reasoning that it's too much money/exp and the mobs were never meant to be killed. This makes sense to me as well, since I was making 1.1-1.2k an hour as a monk (and monks are famous for being poor), and 1.5yellow an hour and 100p an hour as a 38 cleric duoing. So I rescind my mild annoyance.

Also, your above analogy doesn't work for reasons already talked about. HGs/specs are mobs meant to be killed and not worth nearly the money or experience of guards.

Ya'll are really upset about this, when it does make a ton of sense. As the Devs have said, guard killing was ended in 2000 when it caught on. It caught on earlier here, and it really is unbalanced.

One other thing I don't really get, is why Hasbinbad is directing people to the bug forums. I get the rage at people whining about server changes when it's the devs' baby (although I feel input should be allowed when it's not whining), but how is this a bug issue? It's a change people want undone. Some are whining, some are being rational (although I think the rational evidence tends to favor keeping the change for the most part, and that's why the devs did it)... but it's not a bug of any sort. It's a change being debated/whined about, depending on the poster.
Last edited by Noleafclover; 07-14-2010 at 09:25 PM..
  #6  
Old 07-14-2010, 09:34 PM
Falisaty Falisaty is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
Also, your above analogy doesn't work for reasons already talked about. HGs/specs are mobs meant to be killed and not worth nearly the money or experience of guards.
well they are a mob that is on a 6 min timer and yes they are worth the money and exp... HG have a chance to drop up to 40p per kill and Ferrot specters yield way more exp than any guard in FP to oggok so it is a perfect analogy.... and how are guards not meant to be killed if they were not meant to be killed then they should not be targetable.

to the dev team... im not bitching im just trying to grasp the reasoning behind the nerf.... just because people are using it to level faster more power to them its not like only a select few people are able to do this its open to EVERY PERSON on this server. to the fact taht its screwing up the economy all i can say is no its not, the people who exploited duping and caused the influx of PP into the economy are the ones that screwed up the economy and are the reasons we have to farm FS in order to buy the outragus priced gear on this server
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Last edited by Falisaty; 07-14-2010 at 09:41 PM..
  #7  
Old 07-15-2010, 03:34 AM
Noleafclover Noleafclover is offline
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Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
well they are a mob that is on a 6 min timer and yes they are worth the money and exp... HG have a chance to drop up to 40p per kill and Ferrot specters yield way more exp than any guard in FP to oggok so it is a perfect analogy.... and how are guards not meant to be killed if they were not meant to be killed then they should not be targetable.

to the dev team... im not bitching im just trying to grasp the reasoning behind the nerf.... just because people are using it to level faster more power to them its not like only a select few people are able to do this its open to EVERY PERSON on this server. to the fact taht its screwing up the economy all i can say is no its not, the people who exploited duping and caused the influx of PP into the economy are the ones that screwed up the economy and are the reasons we have to farm FS in order to buy the outragus priced gear on this server
To the part to me, all I have to say is 1.2k an hour. AS A MONK. I believe someone elsewhere (maybe you in another of your many posts) quoted seafuries as a good source of income, 4k in a 7 hour night (you said 6 or 8). There's a big difference between 600p an hour and 1.2k an hour. If you farm at a high level you'll recognize how large the difference is, it's double mathematically but a whole huge leap in whether you'll move yourself to the computer for the plat that you want to save for kunark or whatever item. Also, a select few classes, well-known to be farming classes, can put up those numbers at SFs. Druids, mages, necros, enches and that's about it.

As for your reasoning-grasping, when guards are better than, or as good as, everything else in the game, and easier; even though everyone has access to them, they're unbalanced with relation to the game.

Another quote, Yendorlootmonkey: I care that this was changed ahead of schedule because it was "broken" as admitted by Verant, yet class-based XP penalties are left in even though they were "broken" as admitted by Verant, and I'm wondering why this is so.

Guards're broken on a rational level as well as "as admitted by Verant." Exp penalties, however, make sense on a rational level for hybrids, esp. in classic where Knights are used as tanks in raids (I suppose I'd agree that rangers do not deserve exp penalties, but they serve to dissuade people from playing rangers [You must be logged in to view images. Log in or Register.] ).

Also, Verant made the hybrid exp change to try to get more people to play the game, I believe, the guard change to save the economy. We're more interested in the economy, since there's no product being sold. Verant also added mercs and other things to make the game easy-mode to attract customers, we do not want these.

Just because you use the words "broken as admitted by Verant" twice, does not mean they're equal things. Your analogy is a fallacy because you're equating things that aren't actually equal.
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Last edited by Noleafclover; 07-15-2010 at 03:41 AM..
  #8  
Old 07-15-2010, 10:09 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
Guards're broken on a rational level as well as "as admitted by Verant." Exp penalties, however, make sense on a rational level for hybrids, esp. in classic where Knights are used as tanks in raids (I suppose I'd agree that rangers do not deserve exp penalties, but they serve to dissuade people from playing rangers [You must be logged in to view images. Log in or Register.] ).
All I know is when I do a /who all 1 50 ranger during prime time and there are only 13 non-anon rangers and at level 32, I'm the highest level non-anon ranger on the server, some shit's broken. Or a lot of rangers are /anon because they're embarrassed to be rangers. [You must be logged in to view images. Log in or Register.]

Meanwhile, druids/chanters/necros/bards/mages are running around soloing, named farming, quad-kiting, AE-song kiting shit with ease. You tell me where that 40% class XP penalty should be to compensate for "super powerful abilities of the class" :P
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