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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1  
Old 11-04-2012, 12:19 PM
Silo69 Silo69 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
200% on board, not even gonna scroll through and read one post or opinion.

I work and have a family and this is great. It will flood some items in the economy, but it wont destroy it. If anything this will gear us up for vel, it will induce end game players to gear out to the max and force them through bordom to reroll alts wich will increase population. Nothing like lfg as a casual with no one in your lvl range.

<3 Rogean current raid scene is a cluster FUK, 150 people on a Friday night waiting for trak to spawn. To lose the spawn to FTE to the guild with the least amount of people on spawn, who normally would not be able to do the encounter without the 2 larger guilds plvling there raid scene.

GG
  #2  
Old 11-04-2012, 01:04 PM
Tarathiel Tarathiel is offline
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Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]

who normally would not be able to do the encounter without the 2 larger guilds plvling there raid scene.

GG
really now?
  #3  
Old 11-11-2012, 06:20 PM
Splorf22 Splorf22 is offline
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Bump for the future!
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  #4  
Old 11-11-2012, 06:22 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Bump for the future!
Promises change, delivers nothing.

Rogean = Obama
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  #5  
Old 11-12-2012, 06:11 PM
McMuffins McMuffins is offline
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I feel that this is an unclassic step. Correct me if I'm wrong.

This is an odd solution for a problem generated by arbitrary rules.

The only reason you need the raiding rules is because people were being assholes, or one guild was camping all the monsters. You know what, that's fine. Because the solution is for the player to join or fight or compromise with the top guilds.

I don't believe in care bears, it's a stupid term. I do believe that people get upset and would like easier solutions to problems that are made simply because they didn't get what they wanted.

In summary, fuck raiding rules, make people solve the issues themselves, this is everquest the original, not a fucking modern day power to the player mmo.

Play nice policy? Sure, don't train people, don't be retarded.

Solutions to the people who are complaining? Sure, but only if you're really really tired of hearing them complain and they won't compromise, join or fight.

TL;DR
Don't give in, remove all rules but play nice policy and make the players work with the guilds that are doing the killing.

If you're trying to remove tracking of monsters, (Real time in-game person all up in the nerd on their computer) then that's dumb, because that's a person putting in dedicated nerd time to empower their guild and themselves.

I've never done tracking, I don't play on blue, this is just my thoughts.
Last edited by McMuffins; 11-12-2012 at 06:17 PM..
  #6  
Old 11-12-2012, 06:40 PM
Kika Maslyaka Kika Maslyaka is offline
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I can imagine following:

Rogean broadcasts: "Good morning TMO! Weekly raid-boss lottery have assign you following raid targets for this week: Lord Nagafen, Venril Sathir, and .... (drums)... Fippy Darkpaw! Enjoy your stay at P99!" [You must be logged in to view images. Log in or Register.]
  #7  
Old 11-12-2012, 06:45 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
I can imagine following:

Rogean broadcasts: "Good morning TMO! Weekly raid-boss lottery have assign you following raid targets for this week: Lord Nagafen, Venril Sathir, and .... (drums)... Fippy Darkpaw! Enjoy your stay at P99!" [You must be logged in to view images. Log in or Register.]
I can't.

Rogean gives 0ducks.
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  #8  
Old 11-12-2012, 06:52 PM
Splorf22 Splorf22 is offline
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No, that is not what I was suggesting at all.

Something like: /guildraidtarget Trakanon

/gu Project1999 tells the guild, Trakanon has spawned!

The theory here is that small guilds would get a bit of automated tracking done for them is all. That would in no way guarantee them the kill, in fact it probably would not.
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  #9  
Old 11-13-2012, 12:01 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
No, that is not what I was suggesting at all.

Something like: /guildraidtarget Trakanon

/gu Project1999 tells the guild, Trakanon has spawned!

The theory here is that small guilds would get a bit of automated tracking done for them is all. That would in no way guarantee them the kill, in fact it probably would not.
irrelevant. big guilds will still track. trak died in sub 3 minutes on last spawn...i'm not sure people realize just how fast shit dies upon spawning. even sev died within 10 minutes of spawning today and that's including the pull. the actual fight was about 7 seconds, lol.
  #10  
Old 11-13-2012, 01:34 AM
Ele Ele is offline
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Can we get an update to the server raid rule posts? Having to distill 30 different threads with 4 different GMs/Guides previous rulings and statements is getting quite confusing.
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