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#1
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Enc Pro: great solo (if itemized), great grouper (without ANYTHING), desired in raids, farm anything you want for your alts, jewelcrafting, mezzing, ability to solo dungeon crawl areas incl. boss takedowns made for full groups at 60 (requires serious balls and/or insanity to initially attempt), secret techniques to discover for soloing, powerleveling, etc
Enc Con: will take some time to realize your potential, raids mind bogglingly boring buff bot and watching for tells, itemization late game very boring also (same for all non-melee.. its just not as cool or effective) Rogue Pro: highest dps, always wanted in groups and raids, hide/sneak awesome, good itemization now and esp. in velious, people expect you to do nothing else but dmg (nice amount of freedom, low responsibility since your dmg flows effortlessly) Rogue Con: nearly zero solo capability, no spells, not easy to farm items for alts later Monk Pro: good now, pretty much OP in velious (they become able to tank and dmg simultaneously), wanted in groups for dps and pulling, feign death, incredible itemization potential, can solo a lot better than rogue counterpart Monk Con: you'll have to figure out zones for pulling, but groups will be patient with you (only need to learn a zone once, right? eh), no spells, solo farming good but not comparable to enc, you'll compete for dmg with rogues but the 'equal' gear rog will outpace you I guess I could go on but that's the basics from what I've seen. BTW enc my all-time favorite class. | ||
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Last edited by bubur; 05-06-2013 at 09:24 PM..
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#2
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Quote:
A few hundred pp (EASY to get by level 15 or so if you're selling orc belts/scalps, bonechips, HQ pelts, etc) can get you +60-70 charisma gear, a few thousand pp (doable by 30-40 if you do some research on where to make pp while you xp! <3 the wiki's guides + gear database) can get you another +20 cha and some cheap gear for the rest of your slots. You're squishy, for sure, but it's not like a pimped-out enchanter can survive aggroing 4 HTing mobs in HS anyways, or survive bad luck with stun/root/mez/charm that is totally/mostly unaffected by gear. Awesome gear for an enchanter only buys a little wiggle room (maybe 500 mana and 1 melee round worth of hp, at 60) compared to crappy gear. Have fun with your enchanter, OP [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Tecmos Deception; 05-07-2013 at 07:40 AM..
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