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#11
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Eye of Confusion: 50MR for immunity Cinder Bolt: 61FR for immunity Char: 112FR for immunity Draught of Ice: 123FR for immunity Fetter: 123MR for immunity Cripple: 181MR for immunity Recant Magic: 181MR for immunity Forlorn Deeds: 197MR for immunity Splurt: 281MR for immunity So you can see that not only are the resists gradually scaling up (61FR for cinder bolt vs 112FR for Char) which accounts for the increase in gear/resist buffs, but also more important spells are easier to resist (see Fetter vs Cripple). And its not like casters couldn't land their spells: if you start with someone who is at 180MR and stack Malo/Tash (-80) with the Sullon Zek +50% bonus that person now has 60MR and fetter will land half the time or so. The most important change though is that wizards/mages/druids can't just walk up behind you and chain blast you with super efficient nukes for huge damage. What's really funny is that the resist system is so imbalancing that the melee have to hit with every attack to kind of balance things.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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