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Old 04-30-2013, 11:07 PM
Unidus Unidus is offline
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Originally Posted by Korisek [You must be logged in to view images. Log in or Register.]
Or you could just nerf plat gains from NPC merchants and mobs.
That fucks all the new players so it wouldn't work. Just wipe the plat of anyone over 100k down to 100k. Cry me a river if you lose your millions blame the slow Velious release.
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Old 04-30-2013, 11:11 PM
citizen1080 citizen1080 is offline
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Originally Posted by Unidus [You must be logged in to view images. Log in or Register.]
That fucks all the new players so it wouldn't work. Just wipe the plat of anyone over 100k down to 100k. Cry me a river if you lose your millions blame the slow Velious release.
Or..instead of enraging the veteran population...impliment one of the many reasonable solutions listed in previous pages. No drop items on venders for large amounts of plat..manastones, fungi's etc. Or a casino which while was not classic to kunark it was 'classic' to eq.

Or you can give it all to me and I will invest it wisely for our children.
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Old 04-30-2013, 11:32 PM
cyryllis cyryllis is offline
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how is resetting platinum a good idea. if you seriously think simply erasing peoples platinum which equals destroying their invested time, you are very feeble minded.

the only solution is to implement plat sinks, even if non-classic- or suck it up and deal with the mudflation that has plagued EQ forever. By this point in the timeline we would have shadow haven casino to dump all the excess into if this were live.
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Old 05-01-2013, 02:36 PM
skorge skorge is offline
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Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
Or..instead of enraging the veteran population...impliment one of the many reasonable solutions listed in previous pages. No drop items on venders for large amounts of plat..manastones, fungi's etc. Or a casino which while was not classic to kunark it was 'classic' to eq.
This. Add a legacy npc in EC that sells legacy and/or gm event items, only make them *no-drop* versions. Items could include: prenerf guise, prenerf fungi staff, manastone, rubicite armor, RoA, da oogly stick, lr armor, etc.

The hardest thing would be to come up with a good price. For example, manastones are going for 250-300k now. If you add them to this vendor they need to sell for a bit under what a regular manastone is going for now (because it's no-trade version).
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Old 05-03-2013, 09:42 AM
vulzol vulzol is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
This. Add a legacy npc in EC that sells legacy and/or gm event items, only make them *no-drop* versions. Items could include: prenerf guise, prenerf fungi staff, manastone, rubicite armor, RoA, da oogly stick, lr armor, etc.

The hardest thing would be to come up with a good price. For example, manastones are going for 250-300k now. If you add them to this vendor they need to sell for a bit under what a regular manastone is going for now (because it's no-trade version).
Make prices dynamically adapt to meet monetary policy goals.
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Old 05-02-2013, 09:13 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
Or..instead of enraging the veteran population...impliment one of the many reasonable solutions listed in previous pages. No drop items on venders for large amounts of plat..manastones, fungi's etc. Or a casino which while was not classic to kunark it was 'classic' to eq.

Or you can give it all to me and I will invest it wisely for our children.
Yes, very insightful. I can see it now: set up a casino NPC in a few of the starting cities. The class of accounts we are talking about -- accounts with 100's of thousands of plat -- will be drawn like moths to a flame. They will not be able to resist! After all, they.... will find it fun to stand around and dump millions of plat into an NPC they *know* is designed to be a plat sink?

Do you think about what you write, or do you just write it, and say a prayer, and then Tebow when no one laughs at you?

A casino will only siphon casual player's plat, as they hope to maybe get lucky and get to be able to compete with the top-heavy accounts and mudflated economy. That is basic. That is what real life casinos are for.

Rich people do not hustle slot machines for kicks. They do not need to be a sucker and hope they get lucky; they are *already* rich.
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Old 05-03-2013, 09:47 AM
vulzol vulzol is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Yes, very insightful. I can see it now: set up a casino NPC in a few of the starting cities. The class of accounts we are talking about -- accounts with 100's of thousands of plat -- will be drawn like moths to a flame. They will not be able to resist! After all, they.... will find it fun to stand around and dump millions of plat into an NPC they *know* is designed to be a plat sink?

Do you think about what you write, or do you just write it, and say a prayer, and then Tebow when no one laughs at you?

A casino will only siphon casual player's plat, as they hope to maybe get lucky and get to be able to compete with the top-heavy accounts and mudflated economy. That is basic. That is what real life casinos are for.

Rich people do not hustle slot machines for kicks. They do not need to be a sucker and hope they get lucky; they are *already* rich.
Casino wouldn't be for plat but for rare and/or otherwise unobtainable items that no longer drop. Thus rich players would know it's a time sink but be willing to pay the cost because some of the items (pre-nerf fungi staff) are just that valuable. Considering pre-nerf fungi staffs are running millions of plat on the open market I'd say a casino with chance to win one would suck quite a bit of money out of the economy. Would almost shed a tear for the multimillionaire on the server who hands the casino NPC 500,000 plat only to get nothing in return.

When was the casino put in on Live? SoL, PoP? Obviously not classic era but being in Kunark this long ain't classic either thus creating an economic situation that isn't classic.

Classic is more than just game mechanics + a database of npcs and items.
Last edited by vulzol; 05-03-2013 at 09:51 AM..
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