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Old 04-30-2013, 07:35 AM
acemac acemac is offline
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the person that solves the economy problem in MMOS will be very rich.
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Old 05-01-2013, 02:56 PM
Hasbinbad Hasbinbad is offline
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Originally Posted by acemac [You must be logged in to view images. Log in or Register.]
the person that solves the economy problem in MMOS will be very rich.
Whatever you do, don't stop watering the plants with Brawndo.
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Old 05-01-2013, 03:24 PM
Rhambuk Rhambuk is offline
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Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Whatever you do, don't stop watering the plants with Brawndo.
its got slectrolytes!
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Old 05-07-2013, 10:19 AM
Hawala Hawala is offline
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Quote:
Originally Posted by acemac [You must be logged in to view images. Log in or Register.]
the person that solves the economy problem in MMOS will be very rich.
I'm working on my PhD in Economics.

There are several issues:

1) Currency is not controlled.
2) There's no interest rate to offset inflation.
3) There's no borrowing/lending, due to no collateral.
4) Merchants buy the same item even if they have a billion of it, whereas you'd think their marginal utility would be close to zero or even negative for that last item. People should have to find a merchant who doesn't have very many of that item you're trying to sell.
5) Mobs DROP currency, it should only be attainable through banks, or merchants.
6) Mobs DROP gear, although this isn't such a huge problem, because it takes work to farm gear, just like it takes work to make gear IRL.
7) Tradeskills generally produce inferior gear to camping.
8) Certain items are simply unfarmable now, this doesn't usually happen in real life. Their prices skyrocket.
9) Last but not least, patches are being anticipated, people know what will happen and how items are going to change.
Last edited by Hawala; 05-07-2013 at 10:21 AM..
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Old 05-07-2013, 09:18 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Hawala [You must be logged in to view images. Log in or Register.]
I'm working on my PhD in Economics.

There are several issues:

1) Currency is not controlled.
2) There's no interest rate to offset inflation.
3) There's no borrowing/lending, due to no collateral.
4) Merchants buy the same item even if they have a billion of it, whereas you'd think their marginal utility would be close to zero or even negative for that last item. People should have to find a merchant who doesn't have very many of that item you're trying to sell.
5) Mobs DROP currency, it should only be attainable through banks, or merchants.
6) Mobs DROP gear, although this isn't such a huge problem, because it takes work to farm gear, just like it takes work to make gear IRL.
7) Tradeskills generally produce inferior gear to camping.
8) Certain items are simply unfarmable now, this doesn't usually happen in real life. Their prices skyrocket.
9) Last but not least, patches are being anticipated, people know what will happen and how items are going to change.
Not saying you are wrong...as I think I got a C- in Econ...but we have most this IRL and our economy is still in the shitter =)
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