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Old 07-09-2010, 05:13 PM
Breuce Breuce is offline
Scrawny Gnoll


Join Date: May 2010
Posts: 25
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Quote:
Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
The corollary to this is if I am forming a group for something I want, I can refuse to invite anyone else that can use it so I automatically get it due to NBG. Or, if I want an item to sell, I can refuse to invite anyone that can use it so I will have a chance to /roll on it.

I would be shocked in several ways if that never happens.
Oh definitely... totally happens. I really think the only solution to any of these issues is just to make sure people always are explicit up front with loot rules. A server-wide 'default' would be nice perhaps, but I'm not sure that making it official and enforcing it would be in the spirit of the server, at least the spirit of the server as I personally want it... which is of course all I care about ;P

Besides, it's virtually impossible to have anything other than pure greed, everybody rolls on everything, become the default... due to the fact that it's basically impossible to adequately define 'need,' and basically impossible to catch people abusing the system.

a NBG default fairly quickly gave way to a pure greed default as more people levelled into the 50s in Kunark, and despite it taking me about 9 rolls to get my first FBSS (damn necros kept winning!) and seeing wu-sticks and jade maces slip through my fingers over and over again, I think it was quite clearly for the best.

Side note: fun ethical dilemma here. Saw a necro win a FBSS, then he either ran a mule or had a friend run down to pick it up, so he could try to win the next one as well. Granted, it didn't end up mattering that night and it seems shady, but it also seems strange that an item being lore completely changes loot rules.
Last edited by Breuce; 07-09-2010 at 05:16 PM..
 


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