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  #1  
Old 07-08-2010, 02:31 PM
Lucrio40 Lucrio40 is offline
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Alright, just going to make sure I understand this. In the name of being "classic" things are going to be changed to purposely not be classic, and only certain things, that are able to be implemented (i.e. things that can't be implemented like old skeletons, are obviously excluded from that statement) are going to be picked and chosen to be put in.

I'm not not in favor of making things like WoW, hell xp could come at twice the rate it does now and it'd still not be anything like WoW. However, if you're on the kick of picking and choosing what goes into this server from classic then why only pick the stuff that seems to negatively effect players.
  #2  
Old 07-08-2010, 04:02 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
I'm not not in favor of making things like WoW, hell xp could come at twice the rate it does now and it'd still not be anything like WoW. However, if you're on the kick of picking and choosing what goes into this server from classic then why only pick the stuff that seems to negatively effect players.
It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.

If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.

With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.

-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..

I cannot think of many things that "positively" effect players that you might expect to see in the future.

If there is something in particular you know of, bug report it.
  #3  
Old 07-08-2010, 04:06 PM
Phallax Phallax is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.

If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.

With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.

-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..

I cannot think of many things that "positively" effect players that you might expect to see in the future.

If there is something in particular you know of, bug report it.
-not requiring an open spell book pre-35 to meditate(positively effect players)

thats the only one I can think of =P
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  #4  
Old 07-08-2010, 04:11 PM
Dersk Dersk is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..
Those are unfair examples considering the request made here is something that existed during velious and is expected to be implemented eventually anyway. If players asked for racial experience penalties to be removed, which didn't happen until years later, then this would be a more appropriate dismissal.

Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
-not requiring an open spell book pre-35 to meditate(positively effect players)

thats the only one I can think of =P
That is really a moot point considering UI options. A minimized spellbook doesn't quite have the same effect as forcing a character into the original UI with a spellbook that completely blocked out the player's view. They really don't have an alternative with that one.
  #5  
Old 07-08-2010, 04:17 PM
Toony Toony is offline
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Quote:
Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
That is really a moot point considering UI options. A minimized spellbook doesn't quite have the same effect as forcing a character into the original UI with a spellbook that completely blocked out the player's view. They really don't have an alternative with that one.
Dersk, at the risk of speaking for someone else, I'm pretty sure Phallax threw that one in there tongue in cheek.
  #6  
Old 07-08-2010, 04:22 PM
Phallax Phallax is offline
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Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
Dersk, at the risk of speaking for someone else, I'm pretty sure Phallax threw that one in there tongue in cheek.
Yes hence the =P. A smile face or variation always makes everything better!

And as for being a "moot point" even tho the UI settings dont require a full screen spell book to be in effect, its still an inconvenience to have to have it open
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  #7  
Old 07-08-2010, 04:22 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
Those are unfair examples considering the request made here is something that existed during velious and is expected to be implemented eventually anyway. If players asked for racial experience penalties to be removed, which didn't happen until years later, then this would be a more appropriate dismissal.
Quote:
unfair examples
I was responding directly to the claim that we pick and choose what negatively effects players. How are those not valid examples of negatively affecting players? Did I say anything about exp penalties? I was purely stating that the patch notes you guys receive will NOT be full of player perks, but the opposite, nerfs, since that is the majority of difference between classic and non-classic.

edit 2nd paragraph: I re-read your post with context, and understand it now. The feedback on this particular issue isn't what I was commenting on here, but I am keeping up to date with how people feel.
Last edited by nilbog; 07-08-2010 at 04:40 PM..
  #8  
Old 07-08-2010, 05:37 PM
stormiejs stormiejs is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I was purely stating that the patch notes you guys receive will NOT be full of player perks, but the opposite, nerfs, since that is the majority of difference between classic and non-classic.
It's hilarious to think of it this way, but it makes sense. Patch day has become a scary thing.
  #9  
Old 07-08-2010, 04:17 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.

If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.

With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.

-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..

I cannot think of many things that "positively" effect players that you might expect to see in the future.

If there is something in particular you know of, bug report it.
ROFL at Purist, I love that chart! Not taking sides since I haven't followed enough but your post earlier and flowchart are interesting [You must be logged in to view images. Log in or Register.]

Oo that reminds me, Yes it was stare-at-spellbook until level 35 in classic. This, more than anything else I think, fostered the social environment that was EQ. Someone staring at a spellbook is most likely going to want to strike up a conversation. At least so they know their group mates are not afk and can tell them if an SG is pathing by.

Also, pets broke mez ALL THE TIME in classic; it caused MANY camps, raids, break-ins to fail. Do pets break mez on this server?

Thank you devs for all your great work; and to the players / posters for showing an interest.
Last edited by Arclanz; 07-08-2010 at 04:21 PM..
  #10  
Old 07-08-2010, 05:53 PM
Striiker Striiker is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
Also, pets broke mez ALL THE TIME in classic; it caused MANY camps, raids, break-ins to fail. Do pets break mez on this server?
Yes, pets break mez on this server.
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