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#1
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Quote:
I have not petitioned TMOs poping mobs through walls in VP to train and pull yet, and I dont plan to. Iquite a few FRAPs of these, however as far as VP goes I will just use every single bullshit tactic that TMO does against them. What is it now - 2x Hoshkar through wall to train FE while they are trying to engage dragons, 10x + Nexona flying over the world to train FE while they are buffing, 2x PD to ninja pull him to the zone in through the wall from his lair to melt him with 50 people before any train can get there. You are aware of this, right Chief? Of course you are. But how in the world would TMO know where the mob will path! Just pure luck they repeat it over and over and over again... Spare us the bullshit. You are the definition of a tool. You know it, and now everyone else does. | |||
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#2
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TMO cheating and not getting banned for it?! No way. Surely this has never happened, ever, anywhere?!
http://www.project1999.org/forums/sh...ad.php?t=68664 Oh...it has, for years. | ||
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#3
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lol Harrison confirmed added to FE's forumquest batphone
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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Quote:
I really liked VP initially when TMO thought we wouldn't have a chance regardless of what they did. You trained, then we trained worse, you got the dragons, but everyone had pretty clean whistles. Since druushk it seems like it's just become this meta-game of pushing exploits to the absolute limit. Mobs being pulled through walls, trainers rezzing up and buffing outside of the zone geometry in un-trainable areas, illusion-spamming through locked doors, players insta-poofing out of zone (Lets not kid ourselves, guys, if the cleric didn't have DA up, they can't /q and expect to survive. It doesn't happen). When hard evidence is handed over, either nothing is done or it's deemed acceptable by GM's. In my experience, FE has only used tactics we've watched TMO use repeatedly, and once we're given the word to stop, we stop. TMO, on the other hand, actively seeks these exploits out, then continues to use them even after rulings against them. I want to play the game where 'skill' was about knowing the encounter and running it as efficiently as possible. That's a pretty fun game. Even the train/countertrain stuff is pretty fun. Finding exploitable dynamics and then using them until they're made illegal isn't fun. Now someone forgets he's not in VP, pulls the one stunt that's been deemed permanently bannable (I don't remember any talk of a 'first warning' in the system-wide message), and he's back swinging his water sprinkler in 3 days? Fuck the lack of consistency up in here. TMO has pushed the envelope on this type of exploiting time and time again. Their core is rotten, and permanent bans are the only thing that will force some sanity back into these morans. | |||
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