Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-04-2013, 09:22 AM
Cynosure Cynosure is offline
Aviak


Join Date: Feb 2012
Posts: 54
Default

Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Keep in mind that Kunark mobs tend to have more HP and hit harder than their classic world counter-parts.

If you're looking for a place to grind in Classic, try the spiders in East Karana, near the canyon that leads to Highpass. It's over camped though, but if you go during off-peak hours it's good exp. You could probably at least do two spiders in a mana bar... which would double your exp gains. :P

I personally don't use the Disease DoTs when soloing. They last long, which is nice, and it negates mob HP regen, but they cost a lot of mana for the DPS they actually do. I personally prefer to just use that mana to cast Poison DoTs again when they wear off, just becuase of the higher DPS.

What is your usual technique for soloing a pull? And what's your weapon?
Ahhha! I did not know that these mobs were more difficult. I was debating running to the Classic world in order to find more people to group with... I figured it might be more crowded out there. Kurn's is always filled with a bunch of solo twinks who are powering through all the mobs with their fungus tunics. [You must be logged in to view images. Log in or Register.]

I tend to pull with a single DoT (I believe it's disease) and slow the mob directly after. If I notice the mob hits for 20+, I tend to debuff it as well. From there, I melee until I start nearing 60% health--at which point I throw off my DD spirit strike spell until it's dead.

Occasionally, I will root the mob and let it rot with both of my DoTs. It's a 50/50 on whether I will reroot them when the first root breaks or if I will melee them. However, I don't like this method much (and is why I did not choose to play an arcane caster).
  #2  
Old 04-04-2013, 05:31 PM
Stormhowl Stormhowl is offline
Sarnak

Stormhowl's Avatar

Join Date: May 2011
Location: Manitoba, Canada
Posts: 232
Default

Quote:
Originally Posted by Cynosure [You must be logged in to view images. Log in or Register.]
Ahhha! I did not know that these mobs were more difficult. I was debating running to the Classic world in order to find more people to group with... I figured it might be more crowded out there. Kurn's is always filled with a bunch of solo twinks who are powering through all the mobs with their fungus tunics. [You must be logged in to view images. Log in or Register.]

I tend to pull with a single DoT (I believe it's disease) and slow the mob directly after. If I notice the mob hits for 20+, I tend to debuff it as well. From there, I melee until I start nearing 60% health--at which point I throw off my DD spirit strike spell until it's dead.

Occasionally, I will root the mob and let it rot with both of my DoTs. It's a 50/50 on whether I will reroot them when the first root breaks or if I will melee them. However, I don't like this method much (and is why I did not choose to play an arcane caster).
My usual routine pre-24 was to pull with Walking Sleep, hit them with Tainted Breath, melee, and just keep Tainted Breath and my health up. I'd only bust out Spirit Strike if I needed to finish a runner quickly. My weapon at the time was just a Sharkbone Warhammer which is only 8 DMG / 26 Delay so I'm sure you can find something comparable. Though the wiki shows that thing is only 50-200pp on average. Course for only what, 4-10pp you could get a Fine Steel Spear which is 6/27 so its only slightly worse.

The reason I don't use the disease DoT Affliction is because it has terrible damage per mana ratios and it takes too long to get even that out of the spell. You can get almost 2 Tainted Breaths out of the mana it cost to cast Affliction, and you can actually have 3 Tainted Breaths run over the course it would take Affliction to run through.

The fights would take a little longer, but it's just more mana efficient over all. I don't use the Disempower line of spells just because, from reading some Enchanter guides (which have a similar line) it doesn't help as much as it could. For soloing blues, it probably isn't worth the mana for the returns you get.

If you're concerned about mana efficiency, I'd try just using Walking Sleep, Tainted Breath x3, and melee to get your kills and cutting Affliction and Disempower from your usual routine. You'll get better damage per mana ratios that way and higher DPS (Tainted Breath > Affliction... sadly).

It gets better at 24 once you get your Envenomed Breath, but the same things still apply when I'm grinding. :P
__________________
Quote:
I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.