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#1
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Keep in mind that Kunark mobs tend to have more HP and hit harder than their classic world counter-parts.
If you're looking for a place to grind in Classic, try the spiders in East Karana, near the canyon that leads to Highpass. It's over camped though, but if you go during off-peak hours it's good exp. You could probably at least do two spiders in a mana bar... which would double your exp gains. :P I personally don't use the Disease DoTs when soloing. They last long, which is nice, and it negates mob HP regen, but they cost a lot of mana for the DPS they actually do. I personally prefer to just use that mana to cast Poison DoTs again when they wear off, just becuase of the higher DPS. What is your usual technique for soloing a pull? And what's your weapon?
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | |||
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#2
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If you look at the shaman spell list, practically every level you get something monstrous:
L24: Regen/Canni/first decent poison dot L29: Haste/Invis/first decent slow L34: Pet/96 second root L39: huge upgrades to all your most important shit (regen/slow/canni) L45: JBB works L50: Epic L51: Turgurs the ridiculously op 5 minute/75% slow So basically 1-23 suck, and then from 24-50+ its just a gradual ramping up until in the Kunark levels shamans are the ridiculously OP chars we all know and love.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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#4
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I tend to pull with a single DoT (I believe it's disease) and slow the mob directly after. If I notice the mob hits for 20+, I tend to debuff it as well. From there, I melee until I start nearing 60% health--at which point I throw off my DD spirit strike spell until it's dead. Occasionally, I will root the mob and let it rot with both of my DoTs. It's a 50/50 on whether I will reroot them when the first root breaks or if I will melee them. However, I don't like this method much (and is why I did not choose to play an arcane caster). | |||
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#5
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The reason I don't use the disease DoT Affliction is because it has terrible damage per mana ratios and it takes too long to get even that out of the spell. You can get almost 2 Tainted Breaths out of the mana it cost to cast Affliction, and you can actually have 3 Tainted Breaths run over the course it would take Affliction to run through. The fights would take a little longer, but it's just more mana efficient over all. I don't use the Disempower line of spells just because, from reading some Enchanter guides (which have a similar line) it doesn't help as much as it could. For soloing blues, it probably isn't worth the mana for the returns you get. If you're concerned about mana efficiency, I'd try just using Walking Sleep, Tainted Breath x3, and melee to get your kills and cutting Affliction and Disempower from your usual routine. You'll get better damage per mana ratios that way and higher DPS (Tainted Breath > Affliction... sadly). It gets better at 24 once you get your Envenomed Breath, but the same things still apply when I'm grinding. :P
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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