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  #1  
Old 04-03-2013, 02:33 PM
Nizzarr Nizzarr is offline
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Fix stalking probes in sky, fix sky mobs, remove sirran charming. Put rez pulling back in.

Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.

Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.

This server is using planes of power spell resist system, which was balanced with planes of power resist gear.

These servers have flawed resist systems.

Fix invis pulling.

Fix stealth shroud, more things should see rogue sneak on these servers.

Fix non-humanoid wielding weapons.

Fix bard instruments making mobs quad.

Yup, a lot to do to go back to classic.
Last edited by Nizzarr; 04-03-2013 at 02:44 PM..
  #2  
Old 04-03-2013, 04:54 PM
nilbog nilbog is offline
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Ok, thanks to the people who responded to the proposal.

This is now complete and will be active next patch.

Pending update:

Quote:
All blue diamond jewelry combines disabled until ~January 2001. This would be a ~ month after velious release and will be automagically enabled when they time came.

Existing blue diamond jewelry (statless) will continue to exist. I am not sure if anyone made any of this or why they would, but I see no reason to change it.

Existing blue diamond jewelry (with stats) will be replaced with alternate statless versions until ~January 2001 when they would automagically become respective jewelry with stats again.

For example:
Silver Blue Diamond Ring: statless -> no change
Silver Blue Diamond Ring: with stats -> Will become SBDR, ring slot, no stats, tradeable.

Blue Diamond Electrum Earring: statless - no change
Blue Diamond Electrum Earring: with stats -> Will become BDEE, ear slot, no stats, tradeable

Golden Blue Diamond Pendant: statless -> no change
Golden Blue Diamond Pendant: with stats -> Will become GBDP, neck slot, no stats, tradeable

Platinum Blue Diamond Tiara: statless -> no change
Platinum Blue Diamond Tiara: with stats -> Will become PBDT, head slot, no stats, tradeable.

Velium Blue Diamond Bracelet: No change. Cannot be crafted yet because velium bars are not obtainable. Recipe disabled until ~January 2001.
After the patch if you see a link for GBDP, you will know that shortly after Velious launches it will become a Golden Blue Diamond Pendant with stats. I did it in this way so people can still distinguish between different versions.
  #3  
Old 04-03-2013, 05:08 PM
Itap Itap is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Ok, thanks to the people who responded to the proposal.

This is now complete and will be active next patch.

Pending update:

After the patch if you see a link for GBDP, you will know that shortly after Velious launches it will become a Golden Blue Diamond Pendant with stats. I did it in this way so people can still distinguish between different versions.
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  #4  
Old 04-03-2013, 05:24 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Fix stalking probes in sky, fix sky mobs, remove sirran charming. Put rez pulling back in.

Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.

Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.

This server is using planes of power spell resist system, which was balanced with planes of power resist gear.

These servers have flawed resist systems.

Fix invis pulling.

Fix stealth shroud, more things should see rogue sneak on these servers.

Fix non-humanoid wielding weapons.

Fix bard instruments making mobs quad.

Yup, a lot to do to go back to classic.
please stop trolling this bug report thread with unrelated issues
  #5  
Old 04-03-2013, 05:59 PM
Nirgon Nirgon is offline
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Nizzar's not wrong, he's just been smoking too much computers lately

Brazzlethorpe Fertneyrump of Solusek Ro, you are a fucking saint.
Last edited by Nirgon; 04-03-2013 at 06:04 PM..
  #6  
Old 04-04-2013, 10:13 AM
Treats Treats is offline
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Any chance you could fix these Enchant Spells also with this update?

A couple of them should require Blue Diamonds to create.

http://www.project1999.org/forums/sh...hlight=Enchant
  #7  
Old 04-05-2013, 06:08 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Fix stalking probes in sky
Explain. Link if bug report already exists.

Quote:
fix sky mobs
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.

Quote:
remove sirran charming.
Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.

Quote:
Put rez pulling back in
I will revisit this, but given the option, I usually choose to make npcs non-trivial.

Quote:
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Way easier said than done.

Quote:
Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.
Same as above.
Quote:
This server is using planes of power spell resist system, which was balanced with planes of power resist gear.

These servers have flawed resist systems.
Same as above regarding resists.

Quote:
Fix invis pulling.
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.

Quote:
Fix stealth shroud, more things should see rogue sneak on these servers.
This is being investigated.

Quote:
Fix non-humanoid wielding weapons.
Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.

i.e.
Quote:
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to crush YOU, but YOU parry!
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to crush YOU, but YOU dodge!
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to bash YOU, but misses!
[Fri Apr 05 13:07:09 2013] Jen Sapara tries to crush YOU, but YOU parry!
[Fri Apr 05 13:07:09 2013] Jen Sapara tries to crush YOU, but misses!
[Fri Apr 05 13:07:11 2013] Jen Sapara tries to crush YOU, but YOU dodge!
[Fri Apr 05 13:07:11 2013] Jen Sapara was hit by non-melee for 451 points of damage.
[Fri Apr 05 13:07:11 2013] Jen Sapara was burned.
[Fri Apr 05 13:07:11 2013] Jen Sapara crushes YOU for 68 points of damage.
Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.

Quote:
Fix bard instruments making mobs quad.
Listed to be fixed.

Quote:
Yup, a lot to do to go back to classic.
The list is much longer than that. It used to be 1000x longer no doubt. Takes time.
  #8  
Old 04-05-2013, 06:20 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Explain. Link if bug report already exists.

If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.

Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.

I will revisit this, but given the option, I usually choose to make npcs non-trivial.

Way easier said than done.

Same as above.
Same as above regarding resists.

It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.

This is being investigated.

Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.

i.e.
Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.

Listed to be fixed.

The list is much longer than that. It used to be 1000x longer no doubt. Takes time.
nirgon posted b4 pictures from VP raids dragons with multiple weapons that were clawing not crushing/slashing etc.
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  #9  
Old 04-05-2013, 08:57 PM
Treats Treats is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.
This is how it works on EQMac, you cannot Invis pull with Direct Aggro:

After further testing on the MAC server Invis pulling does in fact work there.

However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.

Example:

Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.

Quote:
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.

Way easier said than done.
Unfortunately right now I think this should probably be the #1 Priority to fix ;/

If Velious is released with the current resist system it is just going to be way too easy.

You will end up with the same end game raid scene as we have in Kunark -- Players parking on spawn points with trivial bosses.
  #10  
Old 04-05-2013, 09:02 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
This is how it works on EQMac, you cannot Invis pull with Direct Aggro:

After further testing on the MAC server Invis pulling does in fact work there.

However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.

Example:

Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.
I don't play on the server nor deal with this part of the code. Can you explain what is different about it in comparison to p99?
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