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Old 04-02-2013, 11:15 AM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
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MoP dungeons were far too easy and it's a problem because it let people get "raid-ready" without even the slightest clue of how to play. It's been an increasing problem in WoW and one that MoP made so much worse. The level 90 dungeons are so easy wipes are practically impossible, and it takes absolutely zero skill to do them succesfully. They're so easy they can be tanked by DPS warriors, healed by balance druids, can be facerolled/speedran in whatever shitty green quest gear you have the moment you ding 90, and take no effort at all. Heroics used to serve two purposes: gearing up and ensuring that players were somewhat proficient. They completely removed the latter, resulting in having to work with utter useless newbies at level 90 who are trying to enter the raid scene without any idea what they're doing. Trying to lead and recruit for a raid guild became a total nightmare because 29 out of 30 people were so bad at playing the game that they didn't belong in any form of endgame content, but you couldn't really tell because they had the gear that made their characters ready for it and so you had to sift through endless amounts of useless retards to find people actually worth inviting. It has turned WoW into a completely antisocial game because any stranger you meet is statistically almost guaranteed to be a total newbie who hasn't got a clue how to play since the game no longer teaches you that. It's now a game where you need connections to do anything, good guilds no longer recruit from the general population because it basically isn't possible anymore, the game doesn't teach people to play and you can't keep trialing worthless players. As a result, "breaking in" is impossible if you don't know somebody who can vouch for you. It has DESTROYED what little community there was left in WoW.
Last edited by Noselacri; 04-02-2013 at 11:22 AM..
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