Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-28-2013, 01:38 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

Quote:
Originally Posted by Anesthia [You must be logged in to view images. Log in or Register.]
Make bosses flag you for PvP.
Probably best suggestion right here. Implement this for boss fights and then let the players handle disputes via pvp
  #2  
Old 03-28-2013, 02:21 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default

One issue that occurred to me was what if a guild has one of those 4 engagers die? Do they lose FTE? The solution is simple, I think. Once FTE has been achieved, if the number of players from that committed guild goes under 4 but remains above 1, the mob will reissue FTE after five seconds unless the number of engaged people again climbs to 4 or more. If the number goes to 0 at any time, the mob is, obviously, reset for all purposes.

Obviously the numbers be tweaked again, but the premise remains the same. Under such a scheme it is technically possible to stall by feeding the dragon a player every 5 seconds, but you'd run out of snacks to give it really really fast.

Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
Probably best suggestion right here. Implement this for boss fights and then let the players handle disputes via pvp
Undoubtedly exciting and simple, but beyond the scope of this discussion.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
  #3  
Old 03-28-2013, 02:45 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
One issue that occurred to me was what if a guild has one of those 4 engagers die? Do they lose FTE? The solution is simple, I think. Once FTE has been achieved, if the number of players from that committed guild goes under 4 but remains above 1, the mob will reissue FTE after five seconds unless the number of engaged people again climbs to 4 or more. If the number goes to 0 at any time, the mob is, obviously, reset for all purposes.
Why code all of this logic when you could simply wait for the opposing force to wipe and aggro to reset completely? This would also enable a second force to engage before the boss' HP reset to 100%, which is not the kind of engage I feel the server developers should advocate. If guild_A wipes to a mob at 1%, but the FTC hand-off occurs such that guild_B picks up the mob while at least one person from guild_A was still aggroed, guild_B could be awarded a rightful kill for doing 1% of the work. This may not matter much in Kunark, but has the potential to become an issue in Velious with 100kHP+ mobs. Once you have FTE/FTC, its yours until the mob dies or everyone is removed from his aggro list and HPs reset.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.