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Old 07-03-2010, 10:50 AM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
@Reiker: Those mobs had Call of the Zero. That was their anti-exploit.

The 2% or 100 damage is the right answer. I remember most FG's summoning, same for the IG's after the Diplomat, This hypothesis is supported by the spawn log based on levels.
  • Fire Giants ranged from 47-51 in level, a 5 level spread.
  • Fear mobs ranged from 48-52 in level, a 5 level spread.
  • Hate mobs Ranged from 48-52 in level, a 5 level spread.

Now, it would be easy based on these facts to say that mobs 49+ would be your summoning threshold. This would leave some FG's to Summon, some IG's to summon and most planar mobs to summon.

This would also fit the sketchy recollection I have from Kunark of Dar's/Kor's/Jin's not using summon, but the frog after Dar's (Bok's)could, but not always. 57+ is the enrage barrier.

So, based on the above info. I have to put my support to > 48 being the summoning threshold.
I'm very certain that it was > 50 (51+).

Also, here I know it's not dev/producer proof, but this is a post from 2004 of someone mentioning how most mobs start "summoning" starting at level 51+.
  #2  
Old 07-03-2010, 11:21 AM
Malrubius Malrubius is offline
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I think you are right regarding classic era. But the mob-by-mob rule may have started in Velious. What is below rings true (still looking for more)...

Reference: http://thedruidsgrove.org/eq/forums/...?t=8122&page=2

Quote:
06-08-2004, 06:04 PM #19
zk4r
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Join Date: Jun 2004
Posts: 9 I'd also like to see the Dev's re-evaluate NPC summoning.

All mobs which can summon, seem to do so about every 6 seconds, i.e. share the exact same timer- universally.

Back when Kunark was new, just about ANY mob over level 50 would summon like Nagafen or Lord Djarn, which players found so annoying they stuck to fighting lower level content.

Then, iirc, Velious content added NPC flags so that summoning could be turned ON or OFF at will, per mob.


One fix might be to add a timer to player summoning so that lower level NPC which are intended to be flagged as "Summoners" can do so, but not just every 6 seconds, but based upon their level.

I.E.- A level 51 NPC could use their summon ability once every minute or so (10 ticks), and scale up with level... level 54 NPC's summon every 9 ticks, level 57 NPC's summon every 8 ticks, level 60 => 7 ticks, level 63 => 6 ticks, level 66 => 5 ticks, level 69 => 4 ticks, level 72 => 3 ticks, level 75 => 2 ticks, [...]

Timers would take server resources, however, so such a scheme would still necessitate examining whether or not "vanilla" mobs should be summoning in the first place.

...

On a personal note, I can't count the number of times one of my toons died to Venrix Kylong Remains (lvl 51-52) in Karnor's Castle Basement simply because of getting summoned every 6 seconds.. LOL.

I believe my Shaman has the record of attmpting to flee to the zoneline and getting summoned back... it was around 16-17 times before Venrix actually managed to kill him.
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Last edited by Malrubius; 07-03-2010 at 11:25 AM..
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