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#1
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now, i am absolutely not saying, my way is right, and your way is wrong. no sir. all i'm saying is that theres many ways to skin a cat, and that while all ways may be fun to certain different people, this is still EQ, and one path is going to be more rewarding (in game) than some other paths will be (in game). don't shoot the messenger, i'm just calling it how i see it. [You must be logged in to view images. Log in or Register.]
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#2
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#3
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I'm totally for the removal of exp loss on pvp death, problem is I do not see a way it can be implemented without exploiting it.
for Example: Guy gets low friend nukes him, no exp loss for pve death. Or guy pulls a hp item when low, HT himself, nukes himself etc. Then we have the essence emerald issue, with necro's holding unlimited EE's for trud's and rez's because exp loss has been removed. Raising the exp bonus leaves a lot less room for exploitation, especially if the hybrid penalty was removed to even the playing field abit. Like I said I'd love the exp loss removed for pvp on death. I just don't see how it could possibly work. | ||
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#4
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