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#1
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Quote:
It is a artifact of being able to play from the beginning knowing what we know now about Everquest mechanics, and is not "part of the classic feel".
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#2
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Quote:
Keep in mind this was changed after velious launched, and post Kunark content. It does play a classic factor. Whether its fair or not etc aside, it directly influenced how kunark played out on every server, unknowingly or not. There wasn't a hybrid in every group. That changed much later when they were buffed up, given 40% more mana, and a variety of other things. | |||
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#3
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As someone who plays almost hybrids exclusively on Live, and again here, I really don't care (about the penalty) and like the attitude to keep things classic if at all possible.
People knowing that a same level hybrid slowed down exp for other group members is certainly classic to anyone paying half attention. I vividly remember some of the scorn I received as a paladin for it trying to level the high 40's/50's in the just-barely-post-Kunark-release-era. People hated hybrids for this and other reasons (real or perceived). There are so many things that we could say we should change because of "what we know now but didn't know then", I wouldn't even want to try and list them all. I have even less sympathy here, the way experience works is posted clearly for anyone to see and is fairly common knowledge before you even roll your character. Even with that knowledge, in most exp groups I get into, hybrid tanks are overwhelmingly preferred when given the option. Bards are gonna bard either way, and rangers ... well, rangers have more problems than just the exp penalty unless they get some Luclin-era changes. | ||
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Last edited by Arrisard; 08-24-2011 at 03:57 AM..
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