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  #1  
Old 03-24-2013, 04:11 PM
Llodd Llodd is offline
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Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Been a week. Not a single answer from Zeelot or Alarti to give me feedback from TMO on this. Who else should I contact for this then?
I think it's fair to say you can forget it.

I suggested something similar about 6 months ago and it was also ignored.
  #2  
Old 03-24-2013, 04:42 PM
Woahnelly Woahnelly is offline
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I'm gonna go ahead and nerd it up here for a minute...

I'm not suggesting a merger like sirken did, but what about a grand alliance. when sauron threatened middle earth, different races came together to subdue him.

TMO has proven that they: 1) have no lives. 2) care only about pixels and care not about the server. And 3) are incapable of reason.

div, a-team, bda, and other guilds in the same boat should get together and hash out a plan that allows them to compete for high end raid targets such as trak, ct, and inny. Unless you all want to pay 500k for epic pieces and trak teeth. See: TMO auction thread.

I think that through cooperation, your goals can and will be achieved.
  #3  
Old 03-24-2013, 04:51 PM
Woahnelly Woahnelly is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
+1
  #4  
Old 03-25-2013, 04:26 AM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
merge / alliance / work together = all the same imo.

i know a lot of you didnt like my post, but i was trying to be realistic based on what i've seen come from similar threads in the past.

a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
Sorry I'm not giving this up yet. FE answered me already, TMO remains silent though. Shows some lack of respect but, I guess they need some time. However a simple "it's under discussion" or something like this from them would be a good start.

And Sirken, what you're proposing is far from what's needed actually to compete. You make it sound like it's only a matter of numbers. It requires much more than that (see other "casual" zerging attempts made in the past and how it ended). Non classic raid scene requires non classic involvement.

We're only asking for a reasonable window where we can go back to EQ roots.
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  #5  
Old 03-25-2013, 08:50 AM
Sirken Sirken is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
And Sirken, what you're proposing is far from what's needed actually to compete. You make it sound like it's only a matter of numbers. It requires much more than that (see other "casual" zerging attempts made in the past and how it ended). Non classic raid scene requires non classic involvement.

We're only asking for a reasonable window where we can go back to EQ roots.
if you dont think working together is required, then i dunno what to tell you, because you're wrong. is numbers the only thing? no. you will also need some incentive for members to log in (DKP) for raids, and you will need to set up (at the very least an optional) batphone, or else just hope that you all have enough members on to down the mob, but an optional bat phone doesnt hurt. but if you don't work together, nothing good will ever happen (just like at one point TMO and DA started working together to dethrone TR/IB). and yes, even in 1999-2000 there were batphones in EQ, unless you were a tiny child. guilds had member phone numbers and times when it was not ok to call vs when it was ok to call. batphones are much more efficient nowadays for certain, but they always existed in the end game.

as far as zergs, people use to take pride in killing things with the fewest amount of people (ie: "we killed trak with 22", "well youre a gay, we killed him with 19!" ). but at the same time, i've never seen a guild be like "we only want to do trak with 22, so nobody else come to seb" thats retarded. if their members want to log in and do trak, then more power to them. especially if their competition is to preoccupied with doing things the way they want to do them, instead of the way they need to be done.

again i'll say, a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
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  #6  
Old 03-25-2013, 12:11 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
if you dont think working together is required, then i dunno what to tell you, because you're wrong. is numbers the only thing? no. you will also need some incentive for members to log in (DKP) for raids, and you will need to set up (at the very least an optional) batphone, or else just hope that you all have enough members on to down the mob, but an optional bat phone doesnt hurt. but if you don't work together, nothing good will ever happen (just like at one point TMO and DA started working together to dethrone TR/IB). and yes, even in 1999-2000 there were batphones in EQ, unless you were a tiny child. guilds had member phone numbers and times when it was not ok to call vs when it was ok to call. batphones are much more efficient nowadays for certain, but they always existed in the end game.

as far as zergs, people use to take pride in killing things with the fewest amount of people (ie: "we killed trak with 22", "well youre a gay, we killed him with 19!" ). but at the same time, i've never seen a guild be like "we only want to do trak with 22, so nobody else come to seb" thats retarded. if their members want to log in and do trak, then more power to them. especially if their competition is to preoccupied with doing things the way they want to do them, instead of the way they need to be done.

again i'll say, a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
Not on my server because we had a ROTATION and enough mature people to actually abide by it. Still not sure why this cant happen here. 24 hour window to kill your mob from pop. Hell make the spawn times 6-24 hours shorter so people don't bitch about missed time from mobs staying up for potentially 24 hours. There is a simple fix to this but people fail to want to share things in a 14 year old game.
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  #7  
Old 03-25-2013, 09:19 AM
Llodd Llodd is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
merge / alliance / work together = all the same imo.

i know a lot of you didnt like my post, but i was trying to be realistic based on what i've seen come from similar threads in the past.

a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
I think everyone knows all this already but are looking for an alternative. When the lead GM comes on and states the obvious without any thinking outside the box or even lending any weight to an idea that isn't all that bad, it really doesn't help their chances.
  #8  
Old 03-25-2013, 09:32 AM
Servellious Servellious is offline
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Until tmo dissolves good luck on this
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  #9  
Old 03-25-2013, 10:04 AM
Tierael Tierael is offline
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Quote:
Originally Posted by Nocturne [You must be logged in to view images. Log in or Register.]
I've got a reasonable request. How about leave vox/naggy completely uncontested and allow people to do pickup raids for them. I am sure a lot would appreciate this nostalgia.
Not all of us stay at lvl 52, like you Sonaa :P
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  #10  
Old 03-25-2013, 10:10 AM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Tierael [You must be logged in to view images. Log in or Register.]
Not all of us stay at lvl 52, like you Sonaa :P
they are pretty easy if you have 12-15 toons with level 60 buffs
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