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#1
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We didn't know this back in 1999. Ten years later, now we do. SOE fixed it when we found out, so as to not make it more difficult for hybrids to find groups. Now we have a unique situation where we know the penalty is shared but it is not fixed. This condition did not happen in classic.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#2
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#3
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I really dont think you're going to change their mind on this, its like asking them to add pok books or the bazaar to them. They just aren't going to do it they want to follow the time line of the game as closely as they can the things that suck and the things that are great. Any changes they dont put in is simply because the fix is probably clientside so they have to work with what they got.
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#4
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This is a classic server. That means where possible, given client limitations that exist, they will endeavour to make things as classic as possible. If you can confirm certain things that aren't classic and can be changed, post it and let the devs know.
You came to play here knowing it was going to be classic. Don't cry for it to be classic when convenient. Newsflash: Classic EQ wasn't convenient.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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#5
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The fact is experience penalties are a relic from D&D where classes were not balanced at high levels, and that's not the case in EQ. It's actually the opposite, warriors are the preferred tanks at max level despite having an experience bonus.
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Landis the Gnome
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Last edited by Landis; 07-02-2010 at 11:04 AM..
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#6
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I think the two biggest things slowing down XP like someone said is grouping with people too high for you and light blues giving the xp they're supposed to. The penalties dont seem to be that bad in groups just lvl 30's grouped with lvl 40's and fighting kobolds when you're 45 etc.
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#7
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I honestly love the server. I'm having more fun this time around than I did when I first rolled up my rogue on live back in 1999. The above is just something that has always bothered me though. | |||
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#8
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It is a artifact of being able to play from the beginning knowing what we know now about Everquest mechanics, and is not "part of the classic feel".
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#9
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Keep in mind this was changed after velious launched, and post Kunark content. It does play a classic factor. Whether its fair or not etc aside, it directly influenced how kunark played out on every server, unknowingly or not. There wasn't a hybrid in every group. That changed much later when they were buffed up, given 40% more mana, and a variety of other things. | |||
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#10
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As someone who plays almost hybrids exclusively on Live, and again here, I really don't care (about the penalty) and like the attitude to keep things classic if at all possible.
People knowing that a same level hybrid slowed down exp for other group members is certainly classic to anyone paying half attention. I vividly remember some of the scorn I received as a paladin for it trying to level the high 40's/50's in the just-barely-post-Kunark-release-era. People hated hybrids for this and other reasons (real or perceived). There are so many things that we could say we should change because of "what we know now but didn't know then", I wouldn't even want to try and list them all. I have even less sympathy here, the way experience works is posted clearly for anyone to see and is fairly common knowledge before you even roll your character. Even with that knowledge, in most exp groups I get into, hybrid tanks are overwhelmingly preferred when given the option. Bards are gonna bard either way, and rangers ... well, rangers have more problems than just the exp penalty unless they get some Luclin-era changes. | ||
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Last edited by Arrisard; 08-24-2011 at 03:57 AM..
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