Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-01-2010, 12:02 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,326
Default

Keep in mind that some of those 'purists' who started in October and have a character at 50 (such as myself) leveled *slower* than they would have otherwise, due to experience not being correctly averaged out.

EQ isn't well-suited for rushing to the top anyway. If you want that, you're playing the wrong game. There's practically nothing fun to do at 50 (unless you like sitting on Nagafen's spawn point for 12 hour shifts), hence why some of those guys have multiple 50's to begin with. Don't expect Kunark to fix that issue, either, because it won't.

Low levels, for some strange reason, always did seem extremely slow on P99; certainly I could never do 1-7/8 on P99 at the same rate my many low-leveled character did during the 'classic' era. I'm unsure why that's the case exactly. The general rule since the server opened has been, 'don't kill blues at low levels if you can help it.'

------------------------------

"My second point is, what's the point in having xp penalties on certain race and class if said class/race get more xp than the other, ultimately reversing the penalty."

Sony did that because it was found, during EQ's beta, that players of penalzied classes couldn't keep up with their friends otherwise. The idea--rubbish, as we all know--was that the shared penalty was still appropriate since the penalized classes added more to their groups. Maybe it even would have made sense if said penalized classes didn't include some of the weakest classes in the game (hello, rangers!). That's EQ for you though. That being said, I'll take a dumb but classic feature over the previous implementation, which was both dumb and NOT classic.

Danth
Last edited by Danth; 07-01-2010 at 12:09 PM..
  #2  
Old 07-01-2010, 12:04 PM
holkan holkan is offline
Aviak


Join Date: Dec 2009
Posts: 71
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Keep in mind that some of those 'purists' who started in October and have a character at 50 (such as myself) leveled *slower* than they would have otherwise, due to experience not being correctly averaged out.

EQ isn't well-suited for rushing to the top anyway. If you want that, you're playing the wrong game. There's practically nothing fun to do at 50 (unless you like sitting on Nagafen's spawn point for 12 hour shifts), hence why some of those guys have multiple 50's to begin with. Don't expect Kunark to fix that issue, either, because it won't.

Danth
This is a good point I have a 50 and I hardly log on it anymore so it taking longer to get to level isn't necessarily a bad thing especially with kunark so far away.
  #3  
Old 07-01-2010, 12:05 PM
Landis Landis is offline
Aviak


Join Date: May 2010
Posts: 64
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
There's practically nothing fun to do at 50
at 50, you have/can get the resources to twink out your alts
__________________
Landis the Gnome
  #4  
Old 07-01-2010, 12:09 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,029
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
There's practically nothing fun to do at 50 (unless you like sitting on Nagafen's spawn point for 12 hour shifts), hence why some of those guys have multiple 50's to begin with. Don't expect Kunark to fix that issue, either, because it won't.
I def. disagree Danth. Kunark is an enormous expansion. Yes capping max level may only take a month (and beyond for some) I don't know if i need to illustrate Kunarks content to the community to make the point that if you run out of stuff to do, you're not looking very hard!

I will give you this though, I fully plan on doing Kunark content on a twinked character so a lot of the content I'm thinking of isn't 50 friendly.

edit: i need to get out of fohguild.org anger mode
Last edited by azeth; 07-01-2010 at 12:17 PM..
  #5  
Old 07-01-2010, 12:16 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,326
Default

I fully expect it to take me more than two weeks to do 50-60. If I'm remembering correctly, the level curve for 50-60 was roughly the same as for the entirety of 1-49 or something to that effect. Beyond leveling, Kunark has about one and a half dedicated raid zones (VP and the harder portion of Sky), a fair number of random targets elsewhere, and...not much more. For the number of guilds active on P99, that's not a whole lot to keep them occupied, though the increased number of static spawns may preclude the 'camp it' mentality that's so plagued the high-end scene on P99 thus far.

That being said, if you disagree with my assessment, no problem. We're talking in fairly relative terms anyhow so I fully respect an opposing viewpoint. Particularly Kunark is a good time for those players who enjoyed kunark-style features (iksars, etc).

Danth
  #6  
Old 07-01-2010, 12:25 PM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I fully expect it to take me more than two weeks to do 50-60. If I'm remembering correctly, the level curve for 50-60 was roughly the same as for the entirety of 1-49 or something to that effect. Beyond leveling, Kunark has about one and a half dedicated raid zones (VP and the harder portion of Sky), a fair number of random targets elsewhere, and...not much more. For the number of guilds active on P99, that's not a whole lot to keep them occupied, though the increased number of static spawns may preclude the 'camp it' mentality that's so plagued the high-end scene on P99 thus far.

That being said, if you disagree with my assessment, no problem. We're talking in fairly relative terms anyhow so I fully respect an opposing viewpoint. Particularly Kunark is a good time for those players who enjoyed kunark-style features (iksars, etc).

Danth
Just because there aren't dedicated raid zones doesn't mean there isn't much to do...Epics, dragon raids, VP key, VP, spell farming, faction, etc...there is tons more to do in Kunark than there was in old world....and even in old world, unless you are satisfied with just having a bare bones lvl 50 there was tons to do.
  #7  
Old 07-01-2010, 12:39 PM
Maurk Maurk is offline
Sarnak

Maurk's Avatar

Join Date: May 2010
Location: British Columbia, Canada
Posts: 239
Default

you know whats not classic?
being able to link items in EQ
this is unacceptable.

*sarcasm off*

this sorta sucks cause never before had I been rejected to groups like this.
this made me very sad
and lonely...
but its what the devs want, suppose they cant make everyone happy..

well... off to soloing things.. n stuff

/sad cheer
__________________
Arkenius Holyblade - Half elf Paladin <The Mystical Order>
  #8  
Old 07-01-2010, 12:45 PM
Isphet Isphet is offline
Large Bat


Join Date: Apr 2010
Posts: 12
Default

Both Hybrids and players in hell levels are going to be completely ostracized from most pick-up groups with this code in. It's already happening. Especially hell level players.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.