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#1
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if you did the dmg over a long fight the regen of the mob would make it seem like you did little dmg... or was it 100 dmg in one blow?
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#2
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It was over the course of the fight but with the number of hits combined with lifetaps it should have gone down easily even with regen.
Aeolwynd, isn't there a level range for buffs? Why would a high level NPC cast Symbols on level 1 skels? | ||
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#3
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Quote:
Classically, there was no level limit for buffs. I used to sit in EC and buff lowbs that were XPing there. Same for Crushbone.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#4
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I spent a lot of time camping red V there once. It is a minor hit, but you lose faction with dark reflection if you kill those skels there.
I never had the stones to do any more after I saw that faction hit. Because I had nightmares about this: "OUCH Posted: Jul 6th 2000 11:47am | IP: Logged | Reply to this Yalbik Books Anonymous Score: Decent i used to hunt here and one day i attacked one and it had a magic only damage shield on and i had just made my necro and had no spells memmed. then another came and attacked me by the way they both had rusty scythes i started to run when i ran into the mage giuld and i thought yay they will help me but instead they screamed your giuld must die over and over before smoldering my brains that was the spell. so i died and went to my loading piont and zoned back into akanon and for some reason my corpse was right at the entrance in front of me." It is an evil guild, and the skel is one of their own. It just happens to be different from say the qeynos evil guild in that it isn't as kos and has some other mobs running around inside it. Or they did give faction at one time. Looked this up: 2/26/00 Posted: Feb 26th 2000 10:30pm "Yes, at one time, they did give faction. This was about 11 months ago, and when I started playing, too bad they still dont give any." Apparently http://eqbeastiary.allakhazam.com/search.shtml?id=1, it was changed sometime. | ||
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#5
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Going to move this over to resolved.
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