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  #1  
Old 12-01-2009, 04:01 PM
Danth Danth is offline
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The penalty shouldn't go away in a group, it's just supposed to be shared. I don't know where some folks get the notion that the additional experience was drawn out of nowhere. Perhaps they can provide links? As described by Sony, penalized classes (not just hybrids--hybrids merely had the highest penalty, not the only one) simply received more experience per kill in a group. Even if you divide that 40% against the entire group, you still level slower than a non-penalized class. You're right, though, in the sense that it penalizes the player most heavily for soloing.

In the end, I don't care about that. I do care about the significant and non-classic nuisance factor in that my wife's character constantly out-levels mine. I have to spend significantly more time than her online, and in some cases she suicides just to help us stay even. The best I can say is that I tolerate it.

Warriors appear to be on a separate damage table here. I cannot confirm, though.

Danth
  #2  
Old 12-01-2009, 04:25 PM
Halladar Halladar is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The penalty shouldn't go away in a group, it's just supposed to be shared. I don't know where some folks get the notion that the additional experience was drawn out of nowhere. Perhaps they can provide links? As described by Sony, penalized classes (not just hybrids--hybrids merely had the highest penalty, not the only one) simply received more experience per kill in a group. Even if you divide that 40% against the entire group, you still level slower than a non-penalized class. You're right, though, in the sense that it penalizes the player most heavily for soloing.

In the end, I don't care about that. I do care about the significant and non-classic nuisance factor in that my wife's character constantly out-levels mine. I have to spend significantly more time than her online, and in some cases she suicides just to help us stay even. The best I can say is that I tolerate it.

Warriors appear to be on a separate damage table here. I cannot confirm, though.

Danth
I'm sure you've seen this:http://everquest.allakhazam.com/edit...rs_letter.html

now the relevent part:

"This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience. For those classes that do not have a penalty, they will then be given that share. Those classes that have a penalty will get their share, multiplied by their experience penalty. Essentially we are creating extra experience to give to those with a penalty after everyone else has gotten their share."

Of course this is from 01. I thought it was from 99. (I started in fall of 99 I think. I know the rogue changes happened sometime after I started playing. I thought it was only a couple months, but my memory could be wrong).
  #3  
Old 12-01-2009, 04:31 PM
Danth Danth is offline
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Ah, I see what happened Halladar. The part you quoted was in reference to the functioning of the new XP system as implemented during 2001. This new system replaced the version which P1999 strives to emulate.

Here's an excerpt of the portion which discusses how the original system worked:
"As such, a level 20 Troll SK, having more experience total than a Human Wizard of the same level, would get more experience from each kill, while the total experience for the kill was unchanged. Essentially, the SK would take part of the Wizard's share were everything distributed equally to begin with. "

I am *told* pets do not eat experience on P1999. As I am not a pet class, I can neither confirm or deny this with any certainty.

Danth
  #4  
Old 12-01-2009, 04:46 PM
Halladar Halladar is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Ah, I see what happened Halladar. The part you quoted was in reference to the functioning of the new XP system as implemented during 2001. This new system replaced the version which P1999 strives to emulate.

Here's an excerpt of the portion which discusses how the original system worked:
"As such, a level 20 Troll SK, having more experience total than a Human Wizard of the same level, would get more experience from each kill, while the total experience for the kill was unchanged. Essentially, the SK would take part of the Wizard's share were everything distributed equally to begin with. "

I am *told* pets do not eat experience on P1999. As I am not a pet class, I can neither confirm or deny this with any certainty.

Danth
yeah. I was wrong, I've quit and come back to this game too many times (though not very much the past 5years or so).

But I think a lot of people have the same impression I did, that even in this 1999 type era it comes out of nowhere. The years they run together.

But while this will help you and your wife Danth, I think if they enact things the way it worked in 1999, it will hurt hybrids with groups. WHile it is beneficial to group, groups are going to be less likely to invite one (unless there is no warrior available).

When I have a group I take whoever comes along. But a lot of people on this server have to have dps or this or that or a puller who can flop to the ground like he is dead.

(On live I saw a lot of classes that could pull, necros, enchanters, clerics, druids, monks, etc. Even mages could do the pet pull thing, and the rogues the "sneak" pull. What is the hairy big deal about it here? A warrior can usually do it fine if it isn't something that has to be split and he knows the zone and pathing.)

Basically:

1) If the xp comes out of nowhere, it will be like not having a hybrid penalty.

2) If more xp is just given to hybrids I think groups are going to be leery of taking them.
  #5  
Old 12-01-2009, 04:53 PM
Danth Danth is offline
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It's one of those things where you have to take the bad with the good. As I've said, I dislike the penalties, and if it were up to me, I wouldn't implement them--but it isn't up to me. The powers that be said they're staying in. So be it. Given that reality, the next best thing is to see them implemented in the manner most closely similar to 1999 as possible.

Yes, some groups may refrain from taking a hybrid due to the penalty. This will hurt Rangers the worst, I suspect. However, they can always group with their friends. As it currently stands, most of my friends outleveled me and I can group with my wife on equal terms only because she's willing to suicide her character. As such, I rate the current implementation as even worse than the classic form. Some folks may disagree of course.

Danth
  #6  
Old 12-01-2009, 04:54 PM
Widan Widan is offline
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If it's implemented correctly it won't hurt them as bad as the straight 40% penalty now is hurting them.
  #7  
Old 12-01-2009, 05:50 PM
Summit Summit is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]

Basically:

1) If the xp comes out of nowhere, it will be like not having a hybrid penalty.

2) If more xp is just given to hybrids I think groups are going to be leery of taking them.
If the experience penalty stays in because it was in classic it should be implemented like it was on classic. I don't see why it's absolutely ridiculous to suggest we remove the experience penalty but its a-okay to change it so it suits one type of group or another.
  #8  
Old 12-01-2009, 04:40 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]
I'm sure you've seen this:http://everquest.allakhazam.com/edit...rs_letter.html

Of course this is from 01. I thought it was from 99. (I started in fall of 99 I think. I know the rogue changes happened sometime after I started playing. I thought it was only a couple months, but my memory could be wrong).
Same, I started in Dec in 99. Was 47 when Kunark came out, and I'm CERTAIN hell levels were in, I spent 71 straight hours in the king room in solb to get through 45. The original inception was that Verant added up the groups XP pools (Hybrids had larger pools to fill), then dumped the XP into that pool then redivided it back into the players. So this made hybrids get "more" and other classes get "less". So a group full of halflings would smoke any other group, by a huge margin ((War, Rog, Clr)x2).
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