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#1
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*Loot All Button
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#3
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One new feature that I'd forgotten: The Task System that was implemented. I really liked the way that it was handled vs the quest system in Warcraft. You still had a typing interaction with the NPC which lends more the RPG side of it (for me at least) and didn't directly detract from immersion.
-Would simplify epics. -When you pickup random items throughout the world it could "task" you to go see soandso about it if it was involved in a quest & you'd previously encountered them (Hailed or checked merchant inventory). -Could be tied to crafting and allow for less carpal tunnel inducing skill ups. Out of every non-classic feature out there, this is about the only one that I have to give Sony an Attaboy for.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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