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Know WHY the EQ community is so much different? In WoW - you can solo to max level, pretty much any class - AND get gear along the way. In EQ2 - you can solo to max level, pretty much any class - AND get gear along the way. In LOTRO - you can solo to max level, pretty much any class - AND get gear along the way. Etc, etc, etc - it's really even true of Vanguard. In EQ - good luck. You can kite mobs around the Karanas or whatnot if you are a druid/necro. But - by and large - in original EQ - people NEEDED each other - like it or not [You must be logged in to view images. Log in or Register.] - Solo, while 'effective' was slow and your chance at a 'rare' item - was there, but not nearly as common as it was for a group digging through Runnyeye, or whatever. That's what is so different between EQ classic and other MMOs. Socially, people need to interact for a 'full game experience'. In other games - maybe... a bit at end game, but that's about it. No one to say, "hey remember when we were newbs and you... " etc.. [You must be logged in to view images. Log in or Register.] But there's one other big thing that occurred to me - just about any class in EQ would end up 'in trouble' at some point. Sometimes - someone would bail you out, or you would bail them out. In classic - you know how many people I continued to talk to after that? [You must be logged in to view images. Log in or Register.] "Wow, thanks man, you saved my tail!!" "NP, I was looking to do these too - need another?" - Go see how often than happens in other MMOs. | |||
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