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  #1  
Old 06-29-2010, 07:09 PM
Samuel Samuel is offline
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Jboots are slower too!
  #2  
Old 06-30-2010, 10:41 AM
Swiftsong_Lorekeeper Swiftsong_Lorekeeper is offline
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The Jboots aren't slower, the mobs just run faster than normal. I have been reading some threads about this and they are going to fix the issue. I had read some bards posting that they couldnt AE or DoT kite because of the wide attack box and the mobs run speed.
  #3  
Old 06-30-2010, 10:45 AM
Barkingturtle Barkingturtle is offline
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Quote:
Originally Posted by Swiftsong_Lorekeeper [You must be logged in to view images. Log in or Register.]
The Jboots aren't slower, the mobs just run faster than normal. I have been reading some threads about this and they are going to fix the issue. I had read some bards posting that they couldnt AE or DoT kite because of the wide attack box and the mobs run speed.
Where did you read it's being fixed? Because as far as I've read over the past eight months there is no intention of fixing mob run speed or their huge boxes.
  #4  
Old 06-30-2010, 11:37 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Where did you read it's being fixed? Because as far as I've read over the past eight months there is no intention of fixing mob run speed or their huge boxes.
We do have intention of fixing anything that is broken. Time is the issue. This isn't just a P1999 issue, it's emulator wide. The hit boxes are broken there as well. We compensated by upping run speed so it isn't completely trivial to try to get away.

Run for your life should mean exactly that; work your ass off or die =).

One thing to realize, for these mobs to even catch players running normally: Player speed 1, Mob speed 1.71. At 1.70 if you take off running while in melee range the mob can hit you 1 time possibly twice depending on conditions, then never even get close again even without strafing/jumping.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #5  
Old 06-30-2010, 11:45 AM
Barkingturtle Barkingturtle is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
We do have intention of fixing anything that is broken.
Right on. I honestly thought bards were just fancy enough that it had been decided they didn't need to AoE kite, ever. I'll go ahead and roll one, now.
  #6  
Old 06-30-2010, 12:54 PM
UrsusMajor UrsusMajor is offline
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I can definitely say XP appears to be fine, it's the fact your probably in your low levels, 1-3 and still killing blues.

I took my 19 druid out and helped Plevel a friend to level 5 with him killing mostly whites/yellows and it only took about a half hour.

On the other hand, if you're level 3 and your killing blues that are level 1 or 2, it's going to take you forever to get to level 4. As another poster said, once you get higher it goes faster. I got my necro to 20 last night killing blues/light blues (they drop bronze weapons so I wanted the cash) and it didn't take me that long to get the 2.5 yellows I needed.
  #7  
Old 06-30-2010, 01:55 PM
Hidn Hidn is offline
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Well, I'm definitely not level 3.

I'm level 33 and was noticing a huge XP hit when grouping with a 36/37.
  #8  
Old 07-04-2010, 06:28 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Right on. I honestly thought bards were just fancy enough that it had been decided they didn't need to AoE kite, ever. I'll go ahead and roll one, now.
BARDS CAN ALREADY AOE KITE. LEARN HOW TO PLAY.
  #9  
Old 06-30-2010, 02:02 PM
Tajin898 Tajin898 is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
We do have intention of fixing anything that is broken. Time is the issue. This isn't just a P1999 issue, it's emulator wide. The hit boxes are broken there as well. We compensated by upping run speed so it isn't completely trivial to try to get away.

Run for your life should mean exactly that; work your ass off or die =).

One thing to realize, for these mobs to even catch players running normally: Player speed 1, Mob speed 1.71. At 1.70 if you take off running while in melee range the mob can hit you 1 time possibly twice depending on conditions, then never even get close again even without strafing/jumping.
Another problem with the run speed issue is that the mob "walking" speed is too high. It is almost laughable sometimes trying to run up to a mob just to engage it, because it is walking so much faster than I can run.
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  #10  
Old 06-30-2010, 02:20 PM
Insedeel Insedeel is offline
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I just started playing last night for the first time on this server, and to me it seems that the exp is just about right. Killing blues at level 2-3 were giving me a tick or two per skill (like 1-2%), and killing same level mobs would give me about 1 bub of blue, so I think it was appropriate personally to what I remember from classic when I played. The real test for me will be in the 10-40 range though because I remember all too well how difficult it was to level in that range (and I'm really hoping hell levels have made a comback on this server?).

It took me a while to even get part of the way through level 3 last night being a 100% fresh character, which is the way I remember it. I'm happy to see it's difficult. [You must be logged in to view images. Log in or Register.]
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