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#1
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Xornn's post was made after the resistance changes sometime between November 14, 2001 and February 12, 2002.
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#2
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My point is that classic EQ had a TON of situations where certain abilities or classes could do things that probably weren't intended or expected, but figuring that stuff out and pulling it off was a ton of fun. If the staff here is going to concern themselves with unclassic balance issues, such as leaving a bunch of sky stuff immune to mez/charm for the sake of not trivializing the zone, then they might as well be revamping class balance and removing xp penalties and nerfing donals bp/puppet strings/etc right now instead of waiting on some arbitrary-ish timeline (or just never adjusting at all). | |||
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Last edited by Tecmos Deception; 03-08-2013 at 10:04 AM..
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#3
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#4
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Charm is definitely way more powerful here than live... I'm not sure if it's simply matter of duration (or if that's even the issue at all). Back during Velious my perma groupmate was a very well geared, very skilled enchanter. We would have him charm for DPS as often as possible, but keeping a Bok in Seb perma charmed while 2-3 man farming proved to be a resource drain (although a huge dps boost). For one... lull was much more unreliable. Additionally, mobs just seemed to do more dps to players.
There's some mechanic here that makes it different, but pinpointing it exactly is difficult. | ||
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#5
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#6
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It's possible my memory is off but I don't think so. There was a massive resist system change in late Luclin (Sept 2002), around this timeframe we found charming while grinding AAs became much much easier. This carried over to POP where it was common to be using level 61-63 NPCs as pets while xping without much issue.
Edit: EQMac is using that system. | ||
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#7
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Sorry I just skimmed the resist quote, wrong one.
It was meant to reflect my other post about charm and level, just disregard it. Quote:
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#8
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Treats: At least I read that as being mostly relevant to high level encounters?
Koros: what level was your friend in sebilis? If he was 55 then obviously he wouldn't be able to control a bok; you couldn't do that here either. Nirgon: You were just told that charming is easier on eqmac [You must be logged in to view images. Log in or Register.] And back to my original point. I found this on the Alla page for Prince Selrach Quote:
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 03-08-2013 at 02:23 PM..
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#9
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1) Xornn hit 55 1 month after the resistance changes, so presumably he was leveling during velious with the older code 2) I don't see why the resistance code changes would matter as they primarily affect very high level mobs who would not be charmed anyway (clearly Xornn was not charming Lord Nagafen for his XP) 3) What is trivializing plane of sky right now is sirran the lunatic. Of course the queen bee is doing 3x what her classic damage should be anyway. Anyway I agree that charm here is OP, but I think it was on Live too. Especially there are two huge nerfs to enchanters (the inversion of the bash/kick ratios and the nerf to durations) that brought it down to be much more reasonable than it used to be when Kunark came out. Quote:
http://web.archive.org/web/200212310...ame=Lull&type= Which indicates that Lull did work, and worked better the better your charisma was. One thing that you might be right on is the damage to players. I don't think the effect of AC on this server is strong enough. I did some AC tests with both of my characters and Sakuragi was mitigating something like 15% more damage per swing at 1050 AC compared to Loraen at 700AC. That really doesn't jive with AC being such a god stat for classic EQ. Also I remember L50 mobs used to hit for 150+5/level rather than 140+4/level. Why was that changed? It would balance charm soloing quite a bit if enchanters were taking 15% more damage per swing from charmed pets; that adds up fast. http://www.project1999.org/forums/showthread.php?t=6733 Also this test (from PoP era sadly) suggests that charm should be resisted occasionally! This is a big deal because it effectively ups the mana cost, which would jive with your memory. The biggest problem with charm on this server IMO is the very low mana cost which allows enchanters to go all day, not the duration. As long as you guys are going to hijack my thread to a charm duration thread, i might also point out that currently when charm breaks there is almost no aggro. It should be very large according to Xornn.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 03-08-2013 at 01:05 PM..
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