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  #1  
Old 03-05-2013, 09:13 PM
Nlaar Nlaar is offline
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Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
I'm just saying there has to be a threshold, at which people just stop poop socking. If Venril Sathir only were guaranteed to spawn one time per month, but could spawn more frequently I suspect people wouldn't sit there the entire time.
yeah after thinking about it a little more I realize that my idea isn't all that different than what is currently going on and wouldn't help the situation.
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  #2  
Old 03-05-2013, 09:37 PM
Splorf22 Splorf22 is offline
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Crazyeyes: Velious will help a ton, but lets also not forget that a lot of players will come back. I forecast server population hitting 2000 every night for the first month of Velious. It's going to be an amazing clusterfuck. Now after 6 months and things calm down you might be right. But I still think variance is horrible and needs to go, and the only way to get rid of variance without encouraging poopsocking is simultaneous repops.

Deajay: I think your graph is off, doesn't chest call mandatory trakanon poopsocks with 8 hours left in window? [You must be logged in to view images. Log in or Register.]

Kagatob: Speaking for myself and my guild, we have kind of the same attitude. We'd like to try to progress through the mobs with low numbers and a lot of charm abuse. I bet we could kill Trakanon with our current force of 15-20 players of average level 58 and like 2 pieces of VP gear. For us, this is way more fun than fighting with 40+ because everyone's contribution is important and you have to actually use strategy. This kind of playstyle is totally impossible on this server as currently set up.

The reason the guilds are so big is that they have to be able to batphone 40 players 24/7 in order to kill these bosses without any sort of strategy because there simply isn't time when the other force is logging in.
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  #3  
Old 03-06-2013, 02:44 AM
Kagatob Kagatob is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The reason the guilds are so big is that they have to be able to batphone 40 players 24/7 in order to kill these bosses without any sort of strategy because there simply isn't time when the other force is logging in.
FTE in any form is still the root cause of all of this bullshit.

Stop strying to treat the symptoms, heal the actual ailment.
  #4  
Old 03-10-2013, 06:23 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
FTE in any form is still the root cause of all of this bullshit.

Stop strying to treat the symptoms, heal the actual ailment.
  #5  
Old 03-12-2013, 02:06 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
FTE in any form is still the root cause of all of this bullshit.

Stop strying to treat the symptoms, heal the actual ailment.
  #6  
Old 03-06-2013, 06:46 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Deajay: I think your graph is off, doesn't chest call mandatory trakanon poopsocks with 8 hours left in window? [You must be logged in to view images. Log in or Register.]

The reason the guilds are so big is that they have to be able to batphone 40 players 24/7 in order to kill these bosses without any sort of strategy because there simply isn't time when the other force is logging in.
Meh, we used to call them. Trak has really turned into a shit show though. BDA has only killed Trak when he's spawned during our juggs raids but even that has caused the competition to get upset. If we are raiding juggs then TMO/FE will have pullers FD under Trak to DA stall long enough to get a raid force logged in, or they'll just have their folks logged in at poop mountain waiting.

Hell, we were raiding juggs while Trak was lowish in window and Zeelott moved his force from the mountain to Trak's spawn point and claimed "15 on spawn" back when that was legal even though we were in the lair.

Point being is that my guild would like to actively play the game and pick off targets along the way instead of logging their best character fully buffed at VS room, or north wall in fear, or poop mountain, ogre island in TD, EJ at the TT zoneline, etc etc in order to instantly mobilize and fight off trains and shitty FTE snipes and shady pulling. This change only benefits guilds with playstyles like TMO and FE that were constructed to mobilize 40+ at any time of the day. Not to mention its awful for anyone grouping if a dragon spawns, OMG SPAWN /q and leave other people hanging.
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  #7  
Old 03-06-2013, 08:40 AM
Nlaar Nlaar is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Hell, we were raiding juggs while Trak was lowish in window and Zeelott moved his force from the mountain to Trak's spawn point and claimed "15 on spawn" back when that was legal even though we were in the lair.
I forgot about that gem. What a great display of wanting competition and how skewed the definition of competition has become on this server.
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  #8  
Old 03-06-2013, 09:34 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
I forgot about that gem. What a great display of wanting competition and how skewed the definition of competition has become on this server.
I want competition too. Racing for targets is pretty fun. I don't think it's fun to do mandatory camp outs fully buffed at targets, but that's what the server has come to. There are times when BDA does it too, but I don't feel that it makes the game enjoyable.

The bottom line is pixels. You can be a zerg or an insufferable collection of people but as long as the pixels are still rolling in you'll be able to find support for the cause. Loot solves all.
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  #9  
Old 03-06-2013, 04:06 PM
OMGWTF420 OMGWTF420 is offline
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Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
I forgot about that gem. What a great display of wanting competition and how skewed the definition of competition has become on this server.
i remember this too lol, nothing more "competitive" than 150 ppl sitting on trak's spawn waiting for him to pop, the funny part was when 75 of them went LD when he finally did pop lol

on topic tho, arent these changes pretty much the exact opposite of what you guys said you were going to do? which was lessen variance? why add more variance??
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  #10  
Old 03-28-2013, 06:42 PM
OMGWTF420 OMGWTF420 is offline
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Originally Posted by OMGWTF420 [You must be logged in to view images. Log in or Register.]
arent these changes pretty much the exact opposite of what you guys said you were going to do? which was lessen variance? why add more variance??
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